Nathan Sorenson
Nathan Sorenson
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The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011
Towards a generic framework for automated video game level creation
N Sorenson, P Pasquier
European conference on the applications of evolutionary computation, 131-140, 2010
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
N Sorenson, P Pasquier
ICCC, 258-267, 2010
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
S DiPaola, G McCaig, K Carlson, S Salevati, N Sorenson
ICCC, 40-47, 2013
The booze cruise: Impaired driving in virtual spaces
JR Parker, N Sorenson, N Esmaeili, R Sicre, P Gil, V Kochlar, L Shyba, ...
IEEE computer graphics and applications 29 (2), 6-10, 2009
The evolution of fun: a generic model of video game challenge for automatic level design
ND Sorenson
Communication, Art & Technology: School of Interactive Arts and Technology, 2010
CGP, Creativity and Art
S DiPaola, N Sorenson
Cartesian Genetic Programming, 293-307, 2011
A novel network architecture for crowded online environments
JR Parker, N Sorenson
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 129-134, 2008
Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI.................. CH Tan, KC Tan, and A. Tay 289 A Robust Learning Approach to Repeated Auctions With …
IZA Felner, TS Weber, T Hashiyama, N Sorenson, P Pasquier, ...
The Booze Cruise: Drunk Driving in Game Space
JR Parker, N Sorenson, N Esmaeili, L Shyba, J Heerema
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