GameFlow: a model for evaluating player enjoyment in games P Sweetser, P Wyeth Computers in Entertainment (CIE) 3 (3), 3-3, 2005 | 2619 | 2005 |
Orientation passport: using gamification to engage university students Z Fitz-Walter, D Tjondronegoro, P Wyeth Proceedings of the 23rd Australian computer-human interaction conference …, 2011 | 262 | 2011 |
Electronic blocks: Tangible programming elements for preschoolers P Wyeth, GF Wyeth IOC Press 1, 496-503, 2001 | 114 | 2001 |
How young children learn to program with sensor, action, and logic blocks P Wyeth The Journal of the learning sciences 17 (4), 517-550, 2008 | 102 | 2008 |
Tangible programming elements for young children P Wyeth, HC Purchase CHI'02 extended abstracts on Human factors in computing systems, 774-775, 2002 | 96 | 2002 |
All about that base: differing player experiences in video game genres and the unique case of moba games D Johnson, LE Nacke, P Wyeth Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 92 | 2015 |
Using developmental theories to inform the design of technology for children P Wyeth, HC Purchase Proceedings of the 2003 conference on Interaction design and children, 93-100, 2003 | 86 | 2003 |
A gamified mobile application for engaging new students at university orientation Z Fitz-Walter, D Tjondronegoro, P Wyeth Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012 | 77 | 2012 |
Improving usability of software refactoring tools E Mealy, D Carrington, P Strooper, P Wyeth 2007 Australian Software Engineering Conference (ASWEC'07), 307-318, 2007 | 69 | 2007 |
Active versus passive screen time for young children P Sweetser, D Johnson, A Ozdowska, P Wyeth Australasian Journal of Early Childhood 37 (4), 94-98, 2012 | 66 | 2012 |
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker Computers in Human Behavior 71, 586-595, 2017 | 62 | 2017 |
Designing cultural probes for children P Wyeth, C Diercke Proceedings of the 18th Australia conference on Computer-Human Interaction …, 2006 | 60 | 2006 |
Revisiting the GameFlow model with detailed heuristics P Sweetser, D Johnson, P Wyeth Journal of Creative Technologies 2012 (3), 1-16, 2012 | 59 | 2012 |
Personality, genre and videogame play experience D Johnson, P Wyeth, P Sweetser, J Gardner Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012 | 55 | 2012 |
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games A Baldwin, D Johnson, PA Wyeth CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1489-1494, 2014 | 51 | 2014 |
Design and implementation of a virtual world training simulation of ICU first hour handover processes R Brown, R Rasmussen, I Baldwin, P Wyeth Australian Critical Care 25 (3), 178-187, 2012 | 49 | 2012 |
GameFlow heuristics for designing and evaluating real-time strategy games P Sweetser, D Johnson, P Wyeth, A Ozdowska Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 48 | 2012 |
Videogame control device impact on the play experience M McEwan, D Johnson, P Wyeth, A Blackler Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012 | 46 | 2012 |
The appeal of moba games: What makes people start, stay, and stop A Tyack, P Wyeth, D Johnson Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 42 | 2016 |
Programming without a computer: A new interface for children under eight P Wyeth, HC Purchase Proceedings First Australasian User Interface Conference. AUIC 2000 (Cat. No …, 2000 | 37* | 2000 |