Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames M Pirovano, E Surer, R Mainetti, PL Lanzi, NA Borghese Entertainment Computing 14, 55-65, 2016 | 69 | 2016 |
A markerless estimation of the ankle–foot complex 2D kinematics during stance E Surer, A Cereatti, E Grosso, U Della Croce Gait & posture 33 (4), 532-537, 2011 | 24 | 2011 |
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study BC Tobler-Ammann, E Surer, E de Bruin, M Rabufetti, NA Borghese, ... JMIR Serious Games 5 (3), 2017 | 15 | 2017 |
Methods and technologies for gait analysis E Surer, A Kose Computer Analysis of Human Behavior, 105-123, 2011 | 13 | 2011 |
Automated Video Game Testing Using Synthetic and Human-Like Agents S Ariyurek, A Betin-Can, E Surer IEEE Transactions on Games, 2019 | 11 | 2019 |
Boosted multiple kernel learning for first-person activity recognition F Özkan, MA Arabaci, E Surer, A Temizel 25th European Signal Processing Conference (EUSIPCO) 2017, 2017 | 11 | 2017 |
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study BC Tobler-Ammann*, E Surer*, RH Knols, NA Borghese, E de Bruin JMIR Serious Games 5 (3), 2017 | 11 | 2017 |
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis O Ergün, Ş Akın, İ Gürsel Dino, E Surer IEEE VR 2019, the 26th IEEE Conference on Virtual Reality and 3D User …, 2019 | 6 | 2019 |
An Immersive Design Environment for Performance-based Architectural Design: A BIM-based Approach S Akin, O Ergun, E Surer, I Gursel Dino 4th EAI International Conference on Smart Objects and Technologies for …, 2018 | 5 | 2018 |
Multi-modal egocentric activity recognition using audio-visual features MA Arabacı, F Özkan, E Surer, P Jančovič, A Temizel arXiv preprint arXiv:1807.00612, 2018 | 4 | 2018 |
Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture S Akin, O Ergun, I Gursel Dino, E Surer 7th eCAADe Regional International Symposium – VIRTUALLY REAL, 2019 | 3 | 2019 |
Video-games based Neglect rehabilitation using haptics E Surer, M Pirovano, R Mainetti, F Tatti, G Baud-Bovy, A Borghese 22nd Signal Processing and Communications Applications Conference (SIU …, 2014 | 3 | 2014 |
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing S Ariyurek, A Betin-Can, E Surer 2020 IEEE Conference on Games (COG), 25-32, 2020 | 2 | 2020 |
Multi-modal Egocentric Activity Recognition using Multi-Kernel Learning MA Arabaci, F Özkan, E Surer, P Jančovič, A Temizel Multimedia Tools and Applications, 2020 | 2 | 2020 |
Developing a Scenario-Based Video Game Generation Framework: Preliminary Results E Surer, M Erkayaoğlu, ZN Öztürk, F Yücel, EA Bıyık, B Altan, B Şenderin, ... arXiv preprint arXiv:1911.07380, 2019 | 2 | 2019 |
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design DS Ozgen, Y Afacan, E Surer International Journal of Technology and Design Education, 2019 | 2 | 2019 |
Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging Y Afacan, E Surer 5th EAI International Conference on Smart Objects and Technologies for …, 2019 | 2 | 2019 |
Data analytics without borders: multi-layered insights for Syrian refugee crisis ÖO Kılıç, MA Akyol, O Işık, B Günel Kılıç, AU Aydınoğlu, E Surer, ... Data for Refugees Challenge Workshop, 2019 | 2 | 2019 |
Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome E Sürer 24th Signal Processing and Communication Application Conference (SIU), 1821 …, 2016 | 2 | 2016 |
A Hybrid Markerless Approach for 2D Gait Analysis: Application to Gait of Children with Cerebral Palsy E Surer, P Kasi, A Cereatti, P Bonato, U Della Croce Congress of International Society of Biomechanics (ISB 2011), 2011 | 2 | 2011 |