Empatica E3—A wearable wireless multi-sensor device for real-time computerized biofeedback and data acquisition M Garbarino, M Lai, D Bender, RW Picard, S Tognetti 2014 4th international conference on wireless mobile communication and …, 2014 | 445 | 2014 |
Modeling enjoyment preference from physiological responses in a car racing game S Tognetti, M Garbarino, A Bonarini, M Matteucci Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 104 | 2010 |
Generic physiological features as predictors of player experience H Perez Martínez, M Garbarino, GN Yannakakis Affective Computing and Intelligent Interaction: 4th International …, 2011 | 58 | 2011 |
Psychophysiology in games GN Yannakakis, HP Martinez, M Garbarino Emotion in games: Theory and praxis, 119-137, 2016 | 49 | 2016 |
Enjoyment recognition from physiological data in a car racing game S Tognetti, M Garbarino, AT Bonanno, M Matteucci, A Bonarini Proceedings of the 3rd international workshop on Affective interaction in …, 2010 | 41 | 2010 |
Apparatus for electrodermal activity measurement with current compensation S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai US Patent 10,506,944, 2019 | 25 | 2019 |
Affective videogames: The problem of wearability and comfort A Bonarini, F Costa, M Garbarino, M Matteucci, M Romero, S Tognetti Human-Computer Interaction. Users and Applications: 14th International …, 2011 | 9 | 2011 |
The affective triad: stimuli, questionnaires, and measurements S Tognetti, M Garbarino, M Matteucci, A Bonarini Affective Computing and Intelligent Interaction: Fourth International …, 2011 | 6 | 2011 |
Affective evaluation of robotic rehabilitation of upper limbs in post-stroke subjects A Bonarini, M Garbarino, M Matteucci, S Tognetti | 6 | 2010 |
Automatic classification of natural and synthetic images M Garbarino Skolan för datavetenskap och kommunikation, Kungliga Tekniska högskolan, 2008 | 6 | 2008 |
Device, system and method for detection and processing of heartbeat signals S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai US Patent 9,833,155, 2017 | 5 | 2017 |
Apparatus for electrodermal activity measurement with current compensation S Tognetti, I Cenci, D Resnati, M Garbarino, LAI Matteo | 4 | 2016 |
Learning general preference models from physiological responses in video games: How complex is it? M Garbarino, S Tognetti, M Matteucci, A Bonarini Affective Computing and Intelligent Interaction: 4th International …, 2011 | 3 | 2011 |
Device, system and method for detection and processing of heartbeat signals S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai US Patent 10,285,602, 2019 | 2 | 2019 |
Affective preference from physiology in videogames: a lesson learned from the TORCS experiment M Garbarino, M Matteucci, A Bonarini Affective Computing and Intelligent Interaction: Fourth International …, 2011 | 1 | 2011 |
Apparatus for electrodermal activity measurement with current compensation S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai US Patent App. 18/453,067, 2023 | | 2023 |
Apparatus and method for electrodermal activity measurement with current compensation S TOGNETTI, I CENCI, D RESNATI, M GARBARINO, LAI Matteo | | 2023 |
Device, system and method for detection and processing of heartbeat signals S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai US Patent App. 17/839,007, 2023 | | 2023 |
Device, system and method for detection and processing of heartbeat signals S Tognetti, I Cenci, D Resnati, M Garbarino, M Lai US Patent 11,389,074, 2022 | | 2022 |
Modeling emotional interaction in affective computing experiments: a study on affect recognition in videogames M Garbarino Politecnico di Milano, 2012 | | 2012 |