A framework for addressing challenges to classroom technology use J Groff, C Mouza AACE Journal 16 (1), 21-46, 2008 | 450 | 2008 |
Using the Technology of Today, in the
Classroom Today: The Instructional Power of Digital Gaming and Social Networking and How Teachers Can Leverage It E Klopfer, S Osterweil, J Groff, J Haas MIT Education Arcade, 2008 | 280* | 2008 |
Technology-rich innovative learning environments J Groff OCED CERI Innovative Learning Environment project 2013, 1-30, 2013 | 217 | 2013 |
Using the technology of today, in the classroom today E Klopfer, S Osterweil, J Groff, J Haas The education arcade, 2009 | 106 | 2009 |
The Impact of Console Games in the Classroom: Evidence From Schools in Scotland J Groff, C Howells, S Cranmer Futurelab, 2010 | 100 | 2010 |
Skills for the 21st Century: What should students Learn M Bialik, C Fadel Center for Curriculum Redesign Boston, Massachusetts, 2015 | 96 | 2015 |
Expanding our “frames” of mind for education and the arts J Groff Harvard Educational Review 83 (1), 15-39, 2013 | 60 | 2013 |
Console game-based pedagogy: A study of primary and secondary classroom learning through console video games J Groff, C Howells, S Cranmer International Journal of Game-Based Learning (IJGBL) 2 (2), 35-54, 2012 | 42 | 2012 |
Better learning in games: A balanced design lens for a new generation of learning games J Groff, J Clarke-Midura, VE Owen, L Rosenheck, M Beall Massachusetts Institute of Technology, 2015 | 38 | 2015 |
Dynamic systems modeling in educational system design & policy J Groff Journal of New Approaches in Educational Research (NAER Journal) 2 (2), 72-81, 2013 | 38 | 2013 |
Web 2.0: Today's Technology, Tomorrow's Learning J Groff, J Haas Learning & Leading with Technology 36 (1), 4, 2008 | 31 | 2008 |
Using technology to explore social networks and mechanisms underlying peer effects in classrooms. J Guryan, B Jacob, E Klopfer, J Groff Developmental Psychology 44 (2), 355, 2008 | 23 | 2008 |
The potentials of game‐based environments for integrated, immersive learning data JS Groff European Journal of Education 53 (2), 188-201, 2018 | 16 | 2018 |
Using games in the classroom J Groff, J McCall, P Darvasi, Z Gilbert Learning, education and games, 19, 2016 | 11 | 2016 |
The education arcade E Klopfer, S Osterweil, K Salen Massachusetts: Massachusetts Institute of Technology, 2009 | 11 | 2009 |
Collaborations in Mind, Brain, and Education: An analysis of researcher-practitioner partnerships in three elementary school intervention studies R Martin, J Groff International Mind, Brain and Education Society Journal, 2011 | 8 | 2011 |
Four-Dimensional Education for Sustainable Societies C Fadel, JS Groff Sustainability, Human Well-Being, and the Future of Education, 269-281, 2019 | 7 | 2019 |
Leveraging digital games for moral development in education: A practitioner’s reflection R FitzGerald, J Groff Designing games for ethics: Models, techniques and frameworks, 234-251, 2011 | 7 | 2011 |
Transforming the Systems of Public Education J Groff | 7 | 2009 |
Getting there: A review of the obstacles to effective technology integration and the asset of the i5 inventory J Groff Retrieved May 27, 2011, 2005 | 2 | 2005 |