Jennifer S. Groff
Jennifer S. Groff
MIT Media Lab
Verified email at - Homepage
Cited by
Cited by
A framework for addressing challenges to classroom technology use
J Groff, C Mouza
AACE Journal 16 (1), 21-46, 2008
Using the Technology of Today, in the 
Classroom Today: The Instructional Power of Digital Gaming and Social Networking and How Teachers Can Leverage It
E Klopfer, S Osterweil, J Groff, J Haas
MIT Education Arcade, 2008
Technology-rich innovative learning environments
J Groff
OCED CERI Innovative Learning Environment project 2013, 1-30, 2013
Skills for the 21st century: What should students learn
M Bialik, C Fadel, B Trilling, P Nilsson
Boston: Center for Curriculum Redesign, 2015
The Impact of Console Games in the Classroom: Evidence From Schools in Scotland
J Groff, C Howells, S Cranmer
Futurelab, 2010
Using the technology of today, in the classroom today
E Klopfer, S Osterweil, J Groff, J Haas
The Education Arcade Massachusetts Institute of Technology, 2009
Expanding our “frames” of mind for education and the arts
J Groff
Harvard Educational Review 83 (1), 15-39, 2013
Console game-based pedagogy: A study of primary and secondary classroom learning through console video games
J Groff, C Howells, S Cranmer
International Journal of Game-Based Learning (IJGBL) 2 (2), 35-54, 2012
Better learning in games: A balanced design lens for a new generation of learning games
J Groff, J Clarke-Midura, VE Owen, L Rosenheck, M Beall
Massachusetts Institute of Technology, 2015
Dynamic systems modeling in educational system design & policy
J Groff
Journal of New Approaches in Educational Research (NAER Journal) 2 (2), 72-81, 2013
Web 2.0: Today's Technology, Tomorrow's Learning
J Groff, J Haas
Learning & Leading with Technology 36 (1), 4, 2008
Using technology to explore social networks and mechanisms underlying peer effects in classrooms.
J Guryan, B Jacob, E Klopfer, J Groff
Developmental Psychology 44 (2), 355, 2008
The potentials of game‐based environments for integrated, immersive learning data
JS Groff
European Journal of Education 53 (2), 188-201, 2018
Four-dimensional education for sustainable societies
C Fadel, JS Groff
Sustainability, human well-being, and the future of education, 269-281, 2019
Using games in the classroom
J Groff, J McCall, P Darvasi, Z Gilbert
Learning, education and games, 19, 2016
Collaborations in Mind, Brain, and Education: An analysis of researcher-practitioner partnerships in three elementary school intervention studies
R Martin, J Groff
International Mind, Brain and Education Society Journal, 2011
Leveraging digital games for moral development in education: A practitioner’s reflection
R FitzGerald, J Groff
Designing games for ethics: Models, techniques and frameworks, 234-251, 2011
Transforming the Systems of Public Education
J Groff
Getting there: A review of the obstacles to effective technology integration and the asset of the i5 inventory
J Groff
Retrieved May 27, 2011, 2005
Designing games for learning and assessment: The Radix Endeavor
J Clarke-Midura, L Rosenheck, J Groff
Proceedings of the 14th International Conference on Interaction Design and …, 2015
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