Follow
Jan David Smeddinck
Jan David Smeddinck
Co-Director & PI at Ludwig Boltzmann Institute for Digital Health and Prevention
Verified email at dhp.lbg.ac.at - Homepage
Title
Cited by
Cited by
Year
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
KM Gerling, M Miller, RL Mandryk, MV Birk, JD Smeddinck
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
1352014
Personalized and adaptive serious games
A Streicher, JD Smeddinck
Entertainment computing and serious games, 332-377, 2016
932016
Game design for older adults: effects of age-related changes on structural elements of digital games
KM Gerling, FP Schulte, J Smeddinck, M Masuch
International Conference on Entertainment Computing, 235-242, 2012
902012
Classification of player roles in the team-based multi-player game dota 2
C Eggert, M Herrlich, J Smeddinck, R Malaka
International Conference on Entertainment Computing, 112-125, 2015
812015
Exergames for physiotherapy and rehabilitation: A medium-term situated study of motivational aspects and impact on functional reach
JD Smeddinck, M Herrlich, R Malaka
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
622015
Breaking the experience: Effects of questionnaires in vr user studies
S Putze, D Alexandrovsky, F Putze, S Höffner, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
512020
Adaptive difficulty in exergames for Parkinson's disease patients.
JD Smeddinck, S Siegel, M Herrlich
Graphics Interface, 141-148, 2013
502013
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults
J Smeddinck, KM Gerling, S Tiemkeo
Proceedings of the 15th International ACM SIGACCESS conference on Computers …, 2013
442013
Examining design choices of questionnaires in VR user studies
D Alexandrovsky, S Putze, M Bonfert, S Höffner, P Michelmann, D Wenig, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
402020
A digital game to support voice treatment for Parkinson's disease
M Krause, J Smeddinck, R Meyer
CHI'13 extended abstracts on human factors in computing systems, 445-450, 2013
382013
How to present game difficulty choices? Exploring the impact on player experience
JD Smeddinck, RL Mandryk, MV Birk, KM Gerling, D Barsilowski, ...
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
372016
Automated game testing with icarus: Intelligent completion of adventure riddles via unsupervised solving
J Pfau, JD Smeddinck, R Malaka
Extended abstracts publication of the annual symposium on computer-human …, 2017
342017
Towards deep player behavior models in mmorpgs
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
312018
Human computation games: A survey
M Krause, J Smeddinck
2011 19th European Signal Processing Conference, 754-758, 2011
282011
Designing wheelchair-based movement games
KM Gerling, RL Mandryk, M Miller, MR Kalyn, M Birk, JD Smeddinck
ACM Transactions on Accessible Computing (TACCESS) 6 (2), 1-23, 2015
262015
Predicting crowd-based translation quality with language-independent feature vectors
N Runge, N Kilian, J Smeddinck, M Krause
Workshops at the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
222012
Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
152020
Games for health
JD Smeddinck
Entertainment computing and serious games, 212-264, 2016
132016
Deep player behavior models: Evaluating a novel take on dynamic difficulty adjustment
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
122019
Suspended walking: A physical locomotion interface for virtual reality
B Walther-Franks, D Wenig, J Smeddinck, R Malaka
International Conference on Entertainment Computing, 185-188, 2013
122013
The system can't perform the operation now. Try again later.
Articles 1–20