Anastasia Salter
Title
Cited by
Cited by
Year
Hypermasculinity & dickwolves: The contentious role of women in the new gaming public
A Salter, B Blodgett
Journal of broadcasting & electronic media 56 (3), 401-416, 2012
2692012
Toxic geek masculinity in media: Sexism, trolling, and identity policing
A Salter, B Blodgett
Springer, 2017
862017
What is your quest?: from adventure games to interactive books
A Salter
University of Iowa Press, 2014
60*2014
Mixed reality games
EM Bonsignore, DL Hansen, ZO Toups, LE Nacke, A Salter, W Lutters
Proceedings of the ACM 2012 conference on computer supported cooperative …, 2012
432012
Flash: Building the interactive web
A Salter, J Murray
MIT Press, 2014
282014
Ghostbusters is For Boys: Understanding Geek Masculinity’s Role in the Alt-right
B Blodgett, A Salter
Communication culture & critique 11 (1), 133-146, 2018
172018
Hearing’Lady Game Creators’ Tweet:# 1reasonwhy, Women and Online Discourse in the Game Development Community
BM Blodgett, A Salter
Conference: 14th Annual Conference for the Association of Internet …, 2013
132013
Playing at empathy: Representing and experiencing emotional growth through Twine games
A Salter
2016 IEEE International Conference on Serious Games and Applications for …, 2016
112016
Virtually yours: Desire and fulfillment in virtual worlds
A Salter
The Journal of Popular Culture 44 (5), 1120-1137, 2011
92011
A taxonomy of narrative-centric board and card games
A Sullivan, A Salter
Proceedings of the 12th International Conference on the Foundations of …, 2017
72017
Introduction: Comics and the Digital Humanities.
RT Whitson, A Salter
DHQ: Digital Humanities Quarterly 9 (4), 2015
7*2015
# 1ReasonWhy: Game communities and the invisible woman
BM Blodgett, A Salter
Foundations of Digital Games, 2014
72014
Closed Minds
A Salter
Supernatural Youth: The Rise of the Teen Hero in Literature and Popular …, 2011
7*2011
Code before content? Brogrammer culture in games and electronic literature
A Salter
Hyperrhiz: New Media Cultures, 2017
62017
Playing art historian: Teaching 20th century art through alternate reality gaming
K Watson, A Salter
International Journal for Scholarship of Technology Enhanced Learning 1 (1 …, 2016
62016
" Once more a kingly quest": Fan games and the classic adventure genre
A Salter
Transformative Works and Cultures, TWC 2 (1), 2009
62009
Closed Minds: Tamora Pierce’s Teenagers and the Problem of Desire
A Salter
Supernatural Youth: The Rise of the Teen Hero in Literature and Popular …, 2011
52011
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
A Salter
Bloomsbury Publishing USA, 2017
42017
Marking new ground: Flash, HTML5 and the future of the web arcade.
A Salter, J Murray
FDG, 2014
32014
Personal adventures: the shift from player to author
A Salter
32010
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Articles 1–20