OĞUZHAN ÖZCAN
OĞUZHAN ÖZCAN
Professor of Design, Arçelik Research Center for Creative Industries, Design Lab., Koc University
Verified email at ku.edu.tr - Homepage
Title
Cited by
Cited by
Year
CHI 2039: speculative research visions
EPS Baumer, J Ahn, M Bie, EM Bonsignore, A Börütecene, OT Buruk, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 761-770, 2014
272014
İnteraktif media tasarımında temel adımlar
O Özcan
İş Bankası Kültür Yayınları, 2003
242003
Teaching interactive media design
O Özcan, L Akarun
International Journal of Technology and Design Education 12 (2), 161-171, 2002
222002
Standardizing interaction design education
A Thomassen, O Ozcan
Computers & Education 54 (4), 849-855, 2010
212010
Head-mounted mixed reality projection display for games production and entertainment
D Kade, K Akşit, H Ürey, O Özcan
Personal and Ubiquitous Computing 19 (3-4), 509-521, 2015
192015
The meaning of dyslexics' drawings in communication design
M Çorlu, O Özcan, Ü Korkmazlar
Dyslexia 15 (2), 147-154, 2009
182009
The potential of dyslexic individuals in communication design education
M Corlu, O Özcan, Ü Korkmazlar
Behavioural Neurology 18 (4), 217-223, 2007
172007
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
I Bostan, OT Buruk, MOT M Canat, C Yurdakul, T Göksun, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
162017
Cultures, the traditional shadow play, and interactive media design
O Özcan
Design Issues 18 (3), 18-26, 2002
162002
Head-worn mixed reality projection display application
K Akşit, D Kade, O Özcan, H Ürey
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
112014
Towards stanislavski-based principles for motion capture acting in animation and computer games
D Kade, O Özcan, R Lindell
International Conference in Illustration and Animation CONFIA 2013, 29-30 …, 2013
112013
Feel-in-Touch!: Imagination through Vibration: A Utopia of Vibro-Acoustic Technology, Puppetry and Multimedia Art
O Özcan
Leonardo 37 (4), 325-330, 2004
11*2004
It made more sense: Comparison of user-elicited on-skin touch and freehand gesture sets
H Havlucu, MY Ergin, I Bostan, OT Buruk, T Göksun, O Özcan
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2017
102017
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
OT Buruk, O Özcan
Proceedings of the 20th International Academic Mindtrek Conference, 403-412, 2016
102016
Virtual museums in Turkey
T Atagok, O Ozcan
Museum International 53 (1), 42-45, 2001
102001
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
OT Buruk, O Özcan
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
92018
Hotspotizer: end-user authoring of mid-air gestural interactions
MA Baytaş, Y Yemez, O Özcan
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun …, 2014
92014
To watch from distance: an interactive film model based on Brechtian film theory
M Çavuş, O Özcan
Digital Creativity 21 (2), 127-140, 2010
92010
A case study on better iconographic design in electronic medical records' user interface
UB Tasa, O Ozcan, AE Yantac, A Unluer
Informatics for Health and Social Care 33 (2), 125-138, 2008
92008
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices
OT Buruk, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
82017
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