Professor of Design, Arçelik Research Center for Creative Industries, Design Lab., Koc University
Verified email at ku.edu.tr - Homepage
Cited by
Cited by
CHI 2039: speculative research visions
EPS Baumer, J Ahn, M Bie, EM Bonsignore, A Börütecene, OT Buruk, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 761-770, 2014
İnteraktif media tasarımında temel adımlar
O Özcan
İş Bankası Kültür Yayınları, 2003
Head-mounted mixed reality projection display for games production and entertainment
D Kade, K Akşit, H Ürey, O Özcan
Personal and Ubiquitous Computing 19 (3), 509-521, 2015
Teaching interactive media design
O Özcan, L Akarun
International Journal of Technology and Design Education 12 (2), 161-171, 2002
Standardizing interaction design education
A Thomassen, O Ozcan
Computers & Education 54 (4), 849-855, 2010
The meaning of dyslexics' drawings in communication design
M Corlu, O Özcan, Ü Korkmazlar
Dyslexia 15 (2), 147-154, 2009
Cultures, the traditional shadow play, and interactive media design
O Özcan
Design Issues 18 (3), 18-26, 2002
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
I Bostan, OT Buruk, MOT M Canat, C Yurdakul, T Göksun, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
The potential of dyslexic individuals in communication design education
M Corlu, O Özcan, Ü Korkmazlar
Behavioural Neurology 18 (4), 217-223, 2007
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
OT Buruk, O Özcan
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
Exploring computational materials for fashion: Recommendations for designing fashionable wearables
Ç Genç, OT Buruk, Sİ Yılmaz, K Can, O Özcan
International Journal of Design 12 (3), 1-19, 2018
Towards stanislavski-based principles for motion capture acting in animation and computer games
D Kade, O Özcan, R Lindell
International Conference in Illustration and Animation CONFIA 2013, 29-30 …, 2013
It made more sense: Comparison of user-elicited on-skin touch and freehand gesture sets
H Havlucu, MY Ergin, I Bostan, OT Buruk, T Göksun, O Özcan
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2017
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices
OT Buruk, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
Head-worn mixed reality projection display application
K Akşit, D Kade, O Özcan, H Ürey
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
Feel-in-Touch!: Imagination through Vibration: A Utopia of Vibro-Acoustic Technology, Puppetry and Multimedia Art
O Özcan
Leonardo 37 (4), 325-330, 2004
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
OT Buruk, O Özcan
Proceedings of the 20th International Academic Mindtrek Conference, 403-412, 2016
Hotspotizer: end-user authoring of mid-air gestural interactions
MA Baytaş, Y Yemez, O Özcan
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun …, 2014
Virtual museums in Turkey
T Atagok, O Ozcan
Museum International 53 (1), 42-45, 2001
Sensation: measuring the effects of a human-to-human social touch based controller on the player experience
M Canat, MO Tezcan, C Yurdakul, E Tiza, BC Sefercik, I Bostan, OT Buruk, ...
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
The system can't perform the operation now. Try again later.
Articles 1–20