Westermann Rüdiger
Westermann Rüdiger
Professor für Informatik, Technische Universität München
tum.de üzerinde doğrulanmış e-posta adresine sahip
Alıntı yapanlar
Alıntı yapanlar
Acceleration techniques for GPU-based volume rendering
J Kruger, R Westermann
IEEE Visualization, 2003. VIS 2003., 287-292, 2003
Linear algebra operators for GPU implementation of numerical algorithms
J Krüger, R Westermann
ACM SIGGRAPH 2005 Courses, 234-es, 2005
Efficiently using graphics hardware in volume rendering applications
R Westermann, T Ertl
Proceedings of the 25th annual conference on Computer graphics and …, 1998
UberFlow: a GPU-based particle engine
P Kipfer, M Segal, R Westermann
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2004
Random walks for interactive alpha-matting
L Grady, T Schiwietz, S Aharon, R Westermann
Proceedings of VIIP 2005, 423-429, 2005
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces
R Westermann, L Kobbelt, T Ertl
The Visual Computer 15 (2), 100-111, 1999
Level-of-detail volume rendering via 3D textures
K Zimmermann, R Westermann, T Ertl, C Hansen, M Weiler
2000 IEEE Symposium on Volume Visualization (VV 2000), 7-13, 2000
Clearview: An interactive context preserving hotspot visualization technique
J Kruger, J Schneider, R Westermann
IEEE Transactions on Visualization and Computer Graphics 12 (5), 941-948, 2006
A particle system for interactive visualization of 3D flows
J Kruger, P Kipfer, P Konclratieva, R Westermann
IEEE Transactions on visualization and computer graphics 11 (6), 744-756, 2005
Compression domain volume rendering
J Schneider, R Westermann
IEEE Visualization, 2003. VIS 2003., 293-300, 2003
GPU-friendly high-quality terrain rendering
J Schneider, R Westermann
Václav Skala-UNION Agency, 2006
Infill optimization for additive manufacturing—approaching bone-like porous structures
J Wu, N Aage, R Westermann, O Sigmund
IEEE transactions on visualization and computer graphics 24 (2), 1127-1140, 2017
A multiresolution framework for volume rendering
R Westermann
Proceedings of the 1994 symposium on Volume visualization, 51-58, 1994
Applications of pixel textures in visualization and realistic image synthesis
W Heidrich, R Westermann, HP Seidel, T Ertl
Proceedings of the 1999 symposium on Interactive 3D graphics, 127-134, 1999
Random walks for interactive organ segmentation in two and three dimensions: Implementation and validation
L Grady, T Schiwietz, S Aharon, R Westermann
International Conference on Medical Image Computing and Computer-Assisted …, 2005
Self-supporting rhombic infill structures for additive manufacturing
J Wu, CCL Wang, X Zhang, R Westermann
Computer-Aided Design 80, 32-42, 2016
Mass-spring systems on the GPU
J Georgii, R Westermann
Simulation modelling practice and theory 13 (8), 693-702, 2005
Compression domain rendering of time-resolved volume data
R Westermann
Proceedings Visualization'95, 168-175, 1995
GPU Ray-Casting for Scalable Terrain Rendering.
C Dick, JH Krüger, R Westermann
Eurographics (Areas Papers), 43-50, 2009
Realistic and interactive simulation of rivers.
P Kipfer, R Westermann
Graphics interface 2006, 41-48, 2006
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Makaleler 1–20