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Sharon T. Steinemann
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Increasing donating behavior through a game for change: The role of interactivity and appreciation
ST Steinemann, ED Mekler, K Opwis
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
622015
Interactive narratives affecting social change: A closer look at the relationship between interactivity and prosocial behavior.
ST Steinemann, GH Iten, K Opwis, SF Forde, L Frasseck, ED Mekler
Journal of Media Psychology: Theories, Methods, and Applications 29 (1), 54, 2017
482017
Choosing to help monsters: A mixed-method examination of meaningful choices in narrative-rich games and interactive narratives
GH Iten, ST Steinemann, K Opwis
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
322018
Designing for emotional complexity in games: The interplay of positive and negative affect
ED Mekler, S Rank, ST Steinemann, MV Birk, I Iacovides
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
242016
Binge-eating disorder treatment goes online–feasibility, usability, and treatment outcome of an internet-based treatment for binge-eating disorder: study protocol for a three …
S Munsch, A Wyssen, P Vanhulst, D Lalanne, ST Steinemann, A Tuch
Trials 20 (1), 1-11, 2019
192019
To save or to sacrifice? Understanding meaningful choices in games
GH Iten, ST Steinemann, K Opwis
Extended abstracts publication of the annual symposium on computer-human …, 2017
102017
The Winner Gives It All' Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change
ST Steinemann, ED Mekler, K Opwis
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
102016
Understanding fitness app usage over time: Moving beyond the need for competence
VR Lerch, ST Steinemann, K Opwis
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
62018
Potentials and pitfalls of increasing prosocial behavior and self-efficacy over time using an online personalized platform
ST Steinemann, BJ Geelan, S Zaehringer, K Mutuura, E Wolkow, ...
Plos one 15 (6), e0234422, 2020
42020
A qualitative view on elders interacting with a health care robot with bodily movements
A Gasser, S Steinemann, K Opwis
University of Basel, Basel, 2017
32017
Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan
S Steinemann, B Geelan, K de Salas, K Opwis
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
22017
Positive and Negative Experiences in Games for Change - Does Feeling Bad Make You A Better Person?
S Steinemann
CHI PLAY '15 Workshop Position Paper "The False Dichotomy between Positive …, 2015
22015
The impact of interactive technology on prosocial behavior
ST Steinemann
University_of_Basel, 2020
2020
and Alexandre Tuch3, 4
S Munsch, A Wyssen, P Vanhulst, D Lalanne, ST Steinemann
therapy 1 (11), 18-19, 2019
2019
Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games.
GH Iten, ST Steinemann, K Opwis
ACM, 2018
2018
Citizen Science, Gamification, and Virtual Reality for Cognitive Research.
J Jarecki, JF Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ...
CogSci, 2017
2017
Beyond Usability: Challenges and Opportunities for Academics Creating Games for Serious Experiences
S Steinemann, E Mekler
CHI 2016 Workshop Position Paper “Lightweight Games User Research for …, 2016
2016
Designing for Emotional Complexity in Games
ED Mekler, S Rank, ST Steinemann, MV Birk, I Iacovides
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 0
A Beginner’s Guide to APA
S Steinemann, J Jarecki
Wed 09: 00–Workshop: Citizen Science, Gamification, and Virtual Reality for Cognitive Research
J Jarecki, J Sherson, J Hamari, JA Bopp, J Jarecki, L Heaney, ...
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