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Sam von Gillern
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Year
Digital citizenship with social media: Participatory practices of teaching and learning in secondary education
B Gleason, S Von Gillern
Journal of Educational Technology & Society 21 (1), 200-212, 2018
3292018
Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis
CG Thompson, S von Gillern
Educational Research Review 30, 100332, 2020
842020
The gamer response and decision framework: A tool for understanding video gameplay experiences
S Gillern
Simulation & Gaming 47 (5), 666-683, 2016
362016
Games and Game-based Learning in Instructional Design
S von Gillern, Z Alaswad
The International Journal of Technologies in Education 23 (4), 1-7, 2016
292016
Digital citizenship, media literacy, and the ACTS Framework
S von Gillern, B Gleason, A Hutchison
The reading teacher 76 (2), 145-158, 2022
262022
Fostering multimodal analyses of video games: Reflective writing in the middle school
CJ Stufft, S von Gillern
Journal of Adolescent & Adult Literacy 65 (3), 245-255, 2021
232021
We learn in the form of stories: how digital storytelling supports critical digital literacy for pre-service teachers
LM Walters, S von Gillern
International Journal of Digital Literacy and Digital Competence (IJDLDC) 9 …, 2018
112018
Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts
S von Gillern, C Stufft
Literacy 57 (1), 3-16, 2023
82023
Games and their embodied learning principles in the classroom: Connecting learning theory to practice
S von Gillern
Gamification in education: Breakthroughs in research and practice, 554-582, 2018
72018
Media literacy, digital citizenship and their relationship: Perspectives of preservice teachers
S von Gillern, M Korona, W Wright, H Gould, B Haskey-Valerius
Teaching and Teacher Education 138, 104404, 2024
62024
Integrating video games into the ELA classroom
S von Gillern, C Stufft, M Harvey
Literacy Today 38 (6), 64-65, 2021
62021
Literacy educators’ attitudes on video games and learning
S von Gillern, B Nash, C Stufft, H Gould
European Conference on Games Based Learning 16 (1), 793-802, 2022
52022
Preservice Teachers’ conceptualizations of media literacy, digital citizenship, and their relationship
B Haskey-Valerius, H Gould, S von Gillern
Society for Information Technology & Teacher Education International …, 2022
52022
Minecraft and elementary literacy learning: The perspectives and ideas of preservice teachers
S von Gillern, C Stufft, R Marlatt, L Nadolny
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game …, 2022
52022
Communication, cooperation, and competition: Examining the literacy practices of esports teams
S von Gillern
Esports research and its integration in education, 148-167, 2021
52021
7 DIGITAL MINDSETS: COLLEGE-LEVEL ESL INSTRUCTORS'PERCEPTIONS OF MULTIMODAL TECHNOLOGIES AND VIDEO GAMES FOR LANGUAGE INSTRUCTION
LS dos Santos, S von Gillern, J Lockwood, J Geluso
European Journal of Applied Linguistics and TEFL 9 (1), 131-152, 2020
52020
Perceptual, decision-making, and learning processes during video gameplay: An analysis of Infamous-Second Son with the Gamer Response and Decision (GRAD) framework
S von Gillern
Games and Learning Society 2016 Conference Proceedings. Madison, WI, 2016
52016
Accessibility in video gaming: An overview and implications for English language arts education
S von Gillern, B Nash
Journal of Adolescent & Adult Literacy 66 (6), 382-390, 2023
42023
Young Children, Computer Coding, and Story Creation: An Examination of First-and Second-Grade Children's Multimodal Stories and Literacy Practices When Engaged with a …
S Von Gillern
Iowa State University, 2017
42017
Preservice Teachers’ perspectives on digital citizenship and its relevance for English language arts education
S von Gillern, H Gould, B Haskey-Valerius
Society for Information Technology & Teacher Education International …, 2022
32022
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