Oğuz 'Oz' BURUK
Oğuz 'Oz' BURUK
Marie Curie Fellow, Postdoctoral Researcher, Gamification Group, Tampere University
Verified email at tuni.fi - Homepage
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CHI 2039: speculative research visions
EPS Baumer, J Ahn, M Bie, EM Bonsignore, A Börütecene, OT Buruk, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 761-770, 2014
272014
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
I Bostan, OT Buruk, M Canat, MO Tezcan, C Yurdakul, T Göksun, O Özcan
Proceedings of the 2017 Conference on Designing Interactive Systems, 1123-1134, 2017
142017
Sensation: measuring the effects of a human-to-human social touch based controller on the player experience
M Canat, MO Tezcan, C Yurdakul, E Tiza, BC Sefercik, I Bostan, OT Buruk, ...
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
11*2016
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
OT Buruk, O Özcan
Proceedings of the 20th International Academic Mindtrek Conference, 403-412, 2016
102016
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
OT Buruk, O Özcan
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
92018
It made more sense: Comparison of user-elicited on-skin touch and freehand gesture sets
H Havlucu, MY Ergin, I Bostan, OT Buruk, T Göksun, O Özcan
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2017
92017
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices
OT Buruk, IM Özbeyli, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
82017
GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies
OT Buruk, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
52017
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective
C Beşevli, OT Buruk, M Erkaya, O Özcan
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
42018
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games
OT Buruk, O Özcan
International Conference of Design, User Experience, and Usability, 636-655, 2017
42017
Experiencing human-to-human touch in digital games
M Canat, MO Tezcan, C Yurdakul, OT Buruk, O Ozcan
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
42016
DubTouch: exploring human to human touch interaction for gaming in double sided displays
OT Buruk, O Özcan
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun …, 2014
42014
Exploring Computational Materials as Fashion Materials: Recommendations for Designing Fashionable Wearables
Ç Genç, OT Buruk, S İnal, K Can, O Özcan
International Journal of Design 12 (3), 2018
32018
The Effectiveness of Mime‐Based Creative Drama Education for Exploring Gesture‐Based User Interfaces
AA Ünlüer, MA Baytaş, OT Buruk, Z Cemalcilar, Y Yemez, O Özcan
International Journal of Art & Design Education 37 (3), 353-366, 2018
32018
Forming visual expressions with augmented fashion
Ç Genç, OT Buruk, O Özcan, SI Yilmaz, K Can
Visual Communication 16 (4), 427-440, 2017
32017
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die
OT Buruk, İM Özbeyli, O Özcan
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
22017
Code notes: designing a low-cost tangible coding tool for/with children
A Sabuncuoğlu, M Erkaya, OT Buruk, T Göksun
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
12018
Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables
S İnsel, OT Buruk, MC Onbaşli, O Özcan
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
12018
Augmented Tabletop Games Workshop
ZO Toups, N LaLone, OT Buruk, J Tanenbaum, A Trammell, J Hammer, ...
CHI PLAY '17 Extended Abstracts Extended Abstracts Publication of the Annual …, 2017
12017
Otherworld: Ouija Board as a Resource for Design
A Börütecene, OO Buruk
Proceedings of the Halfway to the Future Symposium 2019, 1-4, 2019
2019
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Articles 1–20