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Oğuz 'Oz' Buruk
Oğuz 'Oz' Buruk
Other namesOğuz Turan Buruk, Oguz Buruk, Oğuz Buruk
Assistant Professor of Gameful Experience, Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
CHI 2039: speculative research visions
EPS Baumer, J Ahn, M Bie, EM Bonsignore, A Börütecene, OT Buruk, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 761-770, 2014
482014
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
I Bostan, OT Buruk, M Canat, MO Tezcan, C Yurdakul, T Göksun, O Özcan
Proceedings of the 2017 Conference on Designing Interactive Systems, 1123-1134, 2017
422017
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
OT Buruk, O Özcan
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
412018
Exploring computational materials as fashion materials: Recommendations for designing fashionable wearables
Ç Genç, OT Buruk, S Inal, K Can, O Özcan
402018
The effect of audio on the experience in virtual reality: a scoping review
IV Bosman, OO Buruk, K Jĝrgensen, J Hamari
Behaviour & Information Technology 43 (1), 165-199, 2023
342023
Virtual and augmented reality for environmental sustainability: A systematic review
LD Cosio, OO Buruk, D Fernández Galeote, IDV Bosman, J Hamari
Proceedings of the 2023 chi conference on human factors in computing systems …, 2023
332023
A design framework for playful wearables
OT Buruk, K Isbister, T Tanenbaum
Proceedings of the 14th International Conference on the Foundations of …, 2019
312019
Towards the next generation of gaming wearables
OO Buruk, M Salminen, N Xi, T Nummenmaa, J Hamari
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
282021
Academic writing with GPT-3.5 (ChatGPT): reflections on practices, efficacy and transparency
OO Buruk
Proceedings of the 26th International Academic Mindtrek Conference, 144-153, 2023
25*2023
Transurbanism: Smart cities for transhumans
M Thibault, OO Buruk, SS Buruk, J Hamari
Proceedings of the 2020 ACM designing interactive systems conference, 1915-1928, 2020
252020
Sensation: measuring the effects of a human-to-human social touch based controller on the player experience
M Canat, MO Tezcan, C Yurdakul, E Tiza, BC Sefercik, I Bostan, OT Buruk, ...
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
23*2016
Snowflakes: a prototyping tool for computational jewelry
OO Buruk, Ç Genç, İO Yıldırım, MC Onbaşlı, O Özcan
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
222021
Designing gaming wearables: From participatory design to concept creation
S Jung, R Xiao, OO Buruk, J Hamari
Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021
212021
Children in 2077: Designing children's technologies in the age of transhumanism
OO Buruk, O Özcan, GE Baykal, T Göksun, S Acar, G Akduman, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
212020
It made more sense: Comparison of user-elicited on-skin touch and freehand gesture sets
H Havlucu, MY Ergin, I Bostan, OT Buruk, T Göksun, O Özcan
Distributed, Ambient and Pervasive Interactions: 5th International …, 2017
202017
Longing to be the mountain: A scoping review about nature-centric, health-minded technologies
V Spors, S Laato, OO Buruk, J Hamari
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
192023
From-the-wild: towards co-designing for and from nature
F Altarriba Bertran, OO Buruk, J Hamari
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022
192022
Investigating the effects of legacy bias: User elicited gestures from the end users perspective
C Beşevli, OT Buruk, M Erkaya, O Özcan
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
192018
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
OT Buruk, O Özcan
Proceedings of the 20th International Academic Mindtrek Conference, 403-412, 2016
182016
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices
OT Buruk, IM Özbeyli, O Özcan
Proceedings of the 2017 ACM Conference Companion Publication on Designing …, 2017
172017
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Articles 1–20