Coconuts, Custom-Play and COVID-19: Social Isolation, Serious Leisure and Personas in Animal Crossing: New Horizons C Comerford Persona Studies 6 (2), 101-117, 2020 | 26 | 2020 |
The hero we need, not the one we deserve: Vigilantism and the state of exception in Batman Incorporated C Comerford Graphic Justice, 183-200, 2015 | 18 | 2015 |
Personal heroism through fact and fiction: Safeguarding truth and freedom in the utopia of Star Trek and the whistle-blowing of Edward Snowden C Comerford Heroism and wellbeing in the 21st century, 86-100, 2018 | 8 | 2018 |
Participatory toolboxes: Franchise fan wikis as tools of textual production C Comerford Participations: Journal of Audience and Reception Studies 15 (2), 285-296, 2018 | 7 | 2018 |
Ambiguous Heroism: Anti-Heroes and the Pharmakon of Justice C Comerford IM: Interactive Media 1 (11), 2016 | 5 | 2016 |
Cinematic digital television: Negotiating the nexus of production, reception and aesthetics C Comerford Routledge, 2022 | 3 | 2022 |
Fitting Inside the Mouse House: Disney's Experiential Media Aesthetics C Comerford Fan Phenomena: Disney, 208-217, 2022 | 2 | 2022 |
On-Screen: The Silver, Small and Smartphone Screens of Heroism C Comerford Heroism Science: An Interdisciplinary Journal 7 (2), 1-7, 2022 | 2 | 2022 |
Animal Crossing Research Project–Conducted by Dr. Chris Comerford, University of Wollongong C Comerford Animal Crossing Research Project. Retrieved June 11, 2021, 2020 | 2 | 2020 |
"The Uses of Cinema": SSAAANZ 2018 Conference Review C Comerford Film Criticism 43 (3), 2019 | 2 | 2019 |
Archive-lensing of fan franchise histories: Chronicle, guide, catalyst C Comerford, N Krikowa Transformative Works and Cultures, 2022 | 1 | 2022 |
The knight is darkest before the dawn: Batman, the United States and post-9/11 gothic CM Comerford | 1 | 2016 |
Binge-watching and mental illness versus comfort TV and mental health in WandaVision CL Moore, C Comerford, R Vettoretto Critical Studies in Television, 1-20, 2024 | | 2024 |
Audiences C Comerford, R Middlemost The Media and Communications in Australia, 5th Edition, 76-86, 2023 | | 2023 |
Tabletop Roleplaying Games and Heroism H Geremia, C Comerford Encyclopedia of Heroism Studies, 2023 | | 2023 |
Television Heroes C Comerford Encyclopedia of Heroism Studies, 2023 | | 2023 |
Video Games and Heroism J Connell, C Comerford Encyclopedia of Heroism Studies, 2023 | | 2023 |
Leadership and Empathy on the Screen C Comerford The SAGE Encyclopedia of Leadership Studies 2, 2023 | | 2023 |
Archive-lensing of fan franchise histories: Chronicle, guide, catalyst N Krikowa, C Comerford Journal of Transformative Works and Cultures, 2022 | | 2022 |
Twenty-First Century Transhumanism: Adapting, Franchising and Participating in Modern Cyberpunk C Comerford Refractory: A Journal of Entertainment Media 33, 2019 | | 2019 |