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Caglar Yildirim
Caglar Yildirim
MIT CSAIL & Khoury College of Computer Sciences, Northeastern University
northeastern.edu üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire
C Yildirim, AP Correia
Computers in human behavior 49, 130-137, 2015
12202015
A growing fear: Prevalence of nomophobia among Turkish college students
C Yildirim, E Sumuer, M Adnan, S Yildirim
Information Development 32 (5), 1322-1331, 2016
5312016
Exploring the dimensions of nomophobia: Developing and validating a questionnaire using mixed methods research
C Yildirim
Iowa State University, 2014
2612014
Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets
C Yildirim
Virtual Reality 24 (2), 231-239, 2020
1292020
Worry and anger are associated with latent classes of problematic smartphone use severity among college students
JD Elhai, D Rozgonjuk, C Yildirim, AM Alghraibeh, AA Alafnan
Journal of affective disorders 246, 209-216, 2019
1082019
Translation and validation of the Nomophobia Questionnaire in the Italian language: Exploratory factor analysis
M Adawi, NL Bragazzi, L Argumosa-Villar, J Boada-Grau, A Vigil-Colet, ...
JMIR mHealth and uHealth 6 (1), e9186, 2018
882018
Cybersickness during VR gaming undermines game enjoyment: A mediation model
C Yildirim
Displays 59, 35-43, 2019
782019
Remote and collaborative virtual reality experiments via social vr platforms
D Saffo, S Di Bartolomeo, C Yildirim, C Dunne
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
602021
Crowdsourcing virtual reality experiments using vrchat
D Saffo, C Yildirim, S Di Bartolomeo, C Dunne
Extended abstracts of the 2020 chi conference on human factors in computing …, 2020
502020
Understanding nomophobia: A modern age phobia among college students
C Yildirim, AP Correia
Learning and Collaboration Technologies: Second International Conference …, 2015
382015
Video game user experience: to VR, or not to VR?
C Yildirim, M Carroll, D Hufnal, T Johnson, S Pericles
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
322018
Virtually empathetic?: Examining the effects of virtual reality storytelling on empathy
ES Bang, C Yildirim
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization …, 2018
282018
The efficacy of a virtual reality-based mindfulness intervention
C Yildirim, T O’Grady
2020 IEEE International conference on artificial intelligence and virtual …, 2020
262020
Translation and validation of the Nomophobia Questionnaire (NMP-Q) in Italian language: Insights from factor analysis
NL Bragazzi, G Del Puente, G Adavastro, V Pompei, A Siri, N Rania, ...
European Psychiatry, S390, 2016
232016
A review of deep learning approaches to EEG-based classification of cybersickness in virtual reality
C Yildirim
2020 IEEE international conference on artificial intelligence and virtual …, 2020
192020
Usability in local e-government: analysis of Turkish metropolitan municipality Facebook pages
M Yildiz, N Ocak, C Yildirim, K Cagiltay, C Babaoglu
Open Government: Concepts, Methodologies, Tools, and Applications, 966-984, 2020
182020
The impact of controller type on video game user experience in virtual reality
D Hufnal, E Osborne, T Johnson, C Yildirim
2019 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2019
182019
The mediating role of mindfulness in the relationship between media multitasking and mind wandering
C Yildirim, VJ Dark
Proceedings of the Technology, Mind, and Society, 1-5, 2018
112018
Point and select: Effects of multimodal feedback on text entry performance in virtual reality
C Yildirim
International Journal of Human–Computer Interaction 39 (19), 3815-3829, 2023
102023
Effects of VR gaming and game genre on player experience
M Carroll, E Osborne, C Yildirim
2019 IEEE Games, Entertainment, Media Conference (GEM), 1-6, 2019
102019
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