Developing strategic and reasoning abilities with computer games at primary school level RM Bottino, L Ferlino, M Ott, M Tavella Computers & Education 49 (4), 1272-1286, 2007 | 334 | 2007 |
Lessico Elementare: Dati Statistici Sull'italiano Scritto e Letto dai Bambini delle Elementari L Marconi, M Ott, E Pesenti, D Ratti, M Tavella Zanichelli, Bologna, 1994 | 229 | 1994 |
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari MT Lucia Marconi, Michela Ott, Elia Pesenti, Daniela Zanichelli, Bologna, 1994 | 229 | 1994 |
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks M Ott, M Tavella Procedia-Social and Behavioral Sciences 1 (1), 184-188, 2009 | 86 | 2009 |
Investigating the relationship between school performance and the abilities to play mind games RM Bottino, M Ott, M Tavella European Conference on Games Based Learning, 62, 2013 | 60 | 2013 |
Pedagogical plans as communication oriented objects G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella Computers & Education 55 (2), 476-488, 2010 | 51 | 2010 |
Motivation and engagement in computer-based learning tasks: investigating key contributing factors M Ott, M Tavella World journal on educational technology 2 (1), 1-15, 2010 | 46 | 2010 |
Serious gaming at school: Reflections on students' performance, engagement and motivation RM Bottino, M Ott, M Tavella International Journal of Game-Based Learning (IJGBL) 4 (1), 21-36, 2014 | 40 | 2014 |
Scaffolding pedagogical planning and the design of learning activities: An on-line system RM Bottino, M Ott, M Tavella Governance, Communication, and Innovation in a Knowledge Intensive Society …, 2013 | 36 | 2013 |
Children’s performance with digital mind games and evidence for learning behaviour RM Bottino, M Ott, M Tavella Information Systems, E-learning, and Knowledge Management Research: 4th …, 2013 | 36 | 2013 |
From e-learning to VR-learning: An example of learning in an immersive virtual world L Freina, R Bottino, M Tavella Journal of e-learning and knowledge society 12 (2), 2016 | 34 | 2016 |
Supporting the design of pilot learning activities with the Pedagogical Plan Manager RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella Learning to Live in the Knowledge Society: IFIP 20 th World Computer …, 2008 | 29 | 2008 |
Can digital mind games be used to investigate children’s reasoning abilities RM Bottino, M Ott, M Tavella, V Benigno Proceedings of the 4th ECGBL Conference on Games Based Learning Copenhagen …, 2010 | 28 | 2010 |
The impact of mind game playing on children's reasoning abilities: reflections from an experience RM Bottino, M Ott, M Tavella Proceedings of the 2nd European Conference on game based learning, 51-57, 2008 | 22 | 2008 |
Training of spatial abilities with digital games: impact on mathematics performance of primary school students L Freina, R Bottino, L Ferlino, M Tavella Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | 21 | 2017 |
An experiment in introducing the basic concepts of informatics G Olimpo, D Persico, L Sarti, M Tavella Proceedings WCCE'85, 1985 | 20 | 1985 |
A participatory approach to define user requirements of a platform for intangible cultural heritage education F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella 2014 International Conference on Computer Vision Theory and Applications …, 2014 | 19 | 2014 |
Widening access to Intangible Cultural Heritage: Towards the development of an innovative platform M Ott, FM Dagnino, F Pozzi, M Tavella Universal Access in Human-Computer Interaction. Universal Access to …, 2014 | 18 | 2014 |
On the concept of database of multimedia learning material G Olimpo, D Persico, L Sarti, M Tavella Proceedings of World Conference on Computers and Education, Amsterdam …, 1990 | 17 | 1990 |
On the concept of reusability in educational design G Olimpo, A Chioccariello, M Tavella, G Trentin Learning Technology in the European Community, Atti di DELTA Conference on …, 1992 | 16 | 1992 |