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Mouna Denden
Mouna Denden
Université Polytechnique Hauts-de-France
Verified email at uphf.fr
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Cited by
Year
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
A Tlili, R Huang, B Shehata, D Liu, J Zhao, AHS Metwally, H Wang, ...
Smart Learning Environments 9 (1), 1-31, 2022
3662022
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions
MA Ashraf, M Yang, Y Zhang, M Denden, A Tlili, J Liu, R Huang, D Burgos
Psychology Research and Behavior Management, 1525-1541, 2021
1172021
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
M Denden, A Tlili, F Essalmi, M Jemni, NS Chen, D Burgos
International Journal of Human-Computer Studies 154, 102674, 2021
722021
Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform
A Tlili, M Denden, F Essalmi, M Jemni, M Chang, Kinshuk, NS Chen
Interactive Learning Environments 31 (5), 2529-2543, 2023
502023
Educational gamification based on personality
M Denden, A Tlili, F Essalmi, M Jemni
2017 IEEE/ACS 14th International Conference on Computer Systems and …, 2017
412017
Implicit modeling of learners’ personalities in a game-based learning environment using their gaming behaviors
M Denden, A Tlili, F Essalmi, M Jemni
Smart Learning Environments 5, 1-19, 2018
402018
Does personality affect students' perceived preferences for game elements in gamified learning environments?
M Denden, A Tlili, F Essalmi, M Jemni
2018 IEEE 18th international conference on advanced learning technologies …, 2018
382018
An investigation of the factors affecting the perception of gamification and game elements
M Denden, A Tlili, F Essalmi, M Jemni
2017 6th international conference on Information and Communication …, 2017
332017
Does providing a personalized educational game based on personality matter? A case study
A Tlili, M Denden, F Essalmi, M Jemni, NS Chen, R Huang
IEEE Access 7, 119566-119575, 2019
232019
Metaverse technologies in education: A systematic literature review using PRISMA
A Dwinggo Samala, TA Usmeldi, L Bojić, Y Indarta, D Tsoy, M Denden, ...
International Journal of Emerging Technologies in Learning (iJET) 18 (5), 2023
182023
Personality effects on students' intrinsic motivation in a gamified learning environment
A Tlili, M Denden, F Essalmi, M Jemni, R Huang, TW Chang
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
162019
Game-based learning for learners with disabilities—What is next? A systematic literature review from the activity theory perspective
A Tlili, M Denden, A Duan, N Padilla-Zea, R Huang, T Sun, D Burgos
Frontiers in Psychology 12, 814691, 2022
152022
The role of learners’ characteristics in educational gamification systems: A systematic meta-review of the literature
M Denden, A Tlili, NS Chen, M Abed, M Jemni, F Essalmi
Interactive Learning Environments, 1-23, 2022
112022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9 (24), 1–31
A Tlili, R Huang, B Shehata, D Liu, J Zhao, A Hosny, S Metwally, H Wang, ...
112022
imoodle: An intelligent gamified moodle to predict “at-risk” students using learning analytics approaches
M Denden, A Tlili, F Essalmi, M Jemni, M Chang, Kinshuk, R Huang
Data analytics approaches in educational games and Gamification systems, 113-126, 2019
112019
Students' learning performance in a gamified and self-determined learning environment
M Denden, A Tlili, F Essalmi, M Jemni
2020 International Multi-Conference on:“Organization of Knowledge and …, 2020
102020
Framework for teacher support during remote teaching in a crisis: Covid-19, as a case study
M Denden, A Tlili, D Burgos, M Jemni, R Huang, F Essalmi, TW Chang
Radical solutions for education in a crisis context: COVID-19 as an …, 2021
72021
To use or not to use: Impact of personality on the intention of using gamified learning environments
M Denden, A Tlili, M Abed, A Bozkurt, R Huang, D Burgos
Electronics 11 (12), 1907, 2022
62022
Educational gamification based on personality. In 2017 IEEE/ACS 14th International conference on computer systems and applications (AICCSA)(pp. 1399–1405)
M Denden, A Tlili, F Essalmi, M Jemni
IEEE. https://doi. org/10.1109/AICCSA, 2017
62017
Understanding Arab Students’ behavioral patterns in an online course: An explanatory study based on hofstede’s national cultural dimensions
A Tlili, M Denden, S Affouneh, SH Salha, Z Cai, M Jemni, A Bozkurt, ...
Sustainability 13 (22), 12426, 2021
42021
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