Dennis Ramirez
Alıntı yapanlar
Alıntı yapanlar
Gamification and Learning
D Ramirez, K Squire
The Gameful World, 629-652, 2015
FairPlay: A Video Game Designed to Address Implicit Race Bias through Active Perspective Taking
B Gutierrez, A Kaatz, S Chu, D Ramirez, C Samson-Samuel, M Carnes
Games for Health Journal, 2014
Twitch Plays Pokemon: A Case Study in Big G Games
D Ramirez, J Saucerman, J Dietmeier
Proceedings of DiGRA 2014 conference: <Verb that ends in ‘ing’> the <noun …, 2014
Capturing learner trajectories in educational games through ADAGE (Assessment Data Aggregator for Game Environments): a click-stream data framework for assessment of learning …
VE Owen, D Ramirez, A Salmon, R Halverson
American Educational Research Association Annual Meeting, 1-7, 2014
MACBETH: Development of a training game for the mitigation of cognitive bias
NE Dunbar, SN Wilson, BJ Adame, J Elizondo, ML Jensen, CH Miller, ...
International Journal of Game-Based Learning (IJGBL) 3 (4), 7-26, 2013
Making people fail: Failing to learn through games and making
B Litts, D Ramirez
Proceedings GLS 10 (2014), 160-166, 2014
ADAGE (Assessment Data Aggregator for Game Environments): A click-stream data framework for assessment of learning in play
VE Owen, R Halverson
Proceedings of the 9th Games+ Learning+ Society Conference-GLS 9, 248-254, 2013
I’m a Loser, Baby: Gamer Identity & Failure
D Ramirez, S Seyler, K Squire, M Berland
Proceedings of DiGRA 2014, 2014
Educational games and outcomes
A Ochsner, D Ramirez, C Steinkuehler
The international encyclopedia of digital communication and society 9999 …, 2015
Praise Helix! Christian Narrative in Twitch Plays: Pokémon
J Saucerman, D Ramirez
Online-Heidelberg Journal of Religions on the Internet 10, 2016
How player movement data improves educational game assessments
D Ramirez
The University of Wisconsin-Madison, 2016
Gamification for Education Reform
D Ramirez, K Squire
Available from:[Accessed 19 July 2016], 2003
This work is published under the Creative Commons license (CC BY-SA 4.0).
M Abdel-Fadil, S van der Beek, C Behrens, FG Bosman, C Carvalho, ...
Online–Heidelberg Journal of Religions on the Internet 11, 2016
Leveraging Educative Approaches to STEM Disciplinary and Instructional Practices
P Bell, J Chowning, E Klein, V McGowan, T Peterman, K Wingert, ...
Boulder, CO: International Society of the Learning Sciences, 2014
Analytics in Learning Games: Mining Educational Gameworlds Using ADAGE (Assessment Data Aggregator for Game Environments)
VE Owen, D Ramirez
Journal of Computer Assisted Learning, 2014
Sistem, işlemi şu anda gerçekleştiremiyor. Daha sonra yeniden deneyin.
Makaleler 1–15