Fabio Zambetta
Fabio Zambetta
Associate Professor, School of Computing Technologies, RMIT University
Verified email at rmit.edu.au
Cited by
Cited by
Video game personalisation techniques: A comprehensive survey
S Karpinskyj, F Zambetta, L Cavedon
Entertainment Computing 5 (4), 211-218, 2014
Improving the usability of an e-commerce web site through personalization
F Abbattista, M Degemmis, O Licchelli, P Lops, G Semeraro, F Zambetta
Recommendation and Personalization in eCommerce 2, 20-29, 2002
A survey of procedural terrain generation techniques using evolutionary algorithms
WL Raffe, F Zambetta, X Li
2012 IEEE Congress on Evolutionary Computation, 1-8, 2012
Monte carlo tree search based algorithms for dynamic difficulty adjustment
S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller
2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
Security issues in massive online games
J Hu, F Zambetta
Security and Communication Networks 1 (1), 83-92, 2008
An adaptive octree grid for GPU-based collision detection of deformable objects
TH Wong, G Leach, F Zambetta
The Visual Computer 30 (6), 729-738, 2014
An agent that learns to support users of a Web site
F Abbattista, A Paradiso, G Semeraro, F Zambetta
Applied Soft Computing 4 (1), 1-12, 2004
Learning a Super Mario controller from examples of human play
G Lee, M Luo, F Zambetta, X Li
2014 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2014
Efficient layered fragment buffer techniques
P Knowles, G Leach, F Zambetta
OpenGL Insights, 279-292, 2012
Learning user profiles for content-based filtering in e-commerce
F Abbattista, M Degemmis, N Fanizzi, O Licchelli, P Lops, G Semeraro, ...
Proceedings AI* AI Workshop su Apprendimento Automatico: Metodi e Applicazioni, 2002
Evolving patch-based terrains for use in video games
WL Raffe, F Zambetta, X Li
Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011
Player-computer interaction features for designing digital play experiences across six degrees of water contact
WL Raffe, M Tamassia, F Zambetta, X Li, SJ Pell, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Fast sorting for exact OIT of complex scenes
P Knowles, G Leach, F Zambetta
The Visual Computer 30 (6), 603-613, 2014
Neuroevolution of content layout in the PCG: Angry Bots video game
WL Raffe, F Zambetta, X Li
2013 IEEE Congress on Evolutionary Computation, 673-680, 2013
Integrated approach to personalized procedural map generation using evolutionary algorithms
WL Raffe, F Zambetta, X Li, KO Stanley
IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 139-155, 2014
Creating adaptive and individual personalities in many characters without hand-crafting behaviors
J Sandercock, L Padgham, F Zambetta
International Workshop on Intelligent Virtual Agents, 357-368, 2006
A BDI game master agent for computer role-playing games
B Luong, J Thangarajah, F Zambetta
Computers in Entertainment (CIE) 15 (1), 1-16, 2017
SAMIR: A Smart 3D Assistant on the Web.
F Abbattista, G Catucci, G Semeraro, F Zambetta
PsychNology J. 2 (1), 43-60, 2004
Backwards Memory Allocation and Improved OIT.
P Knowles, G Leach, F Zambetta
PG (Short Papers), 2013
The system can't perform the operation now. Try again later.
Articles 1–20