Daniel Kade
Title
Cited by
Cited by
Year
Head-mounted mixed reality projection display for games production and entertainment
D Kade, K Akşit, H Ürey, O Özcan
Personal and Ubiquitous Computing, 1-13, 2015
252015
Towards stanislavski-based principles for motion capture acting in animation and computer games
D Kade, O Özcan, R Lindell
Proceedings of CONFIA 2013, international conference in illustration and …, 2013
132013
Head-worn mixed reality projection display application
K Akşit, D Kade, O Özcan, H Ürey
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
122014
Ethics of Virtual Reality Applications in Computer Game Production
D Kade
philosophies 1 (1), 73-86, 2015
62015
An immersive motion capture environment
D Kade, O Özcan, R Lindell
Proceedings of the ICCGMAT 2013, international conference on computer games …, 2013
62013
Towards Immersive Motion Capture Acting: Design, Exploration and Development of an Augmented System Solution
D Kade
Mälardalen University, 2014
32014
Acting 2.0: When Entertainment Technology Helps Actors to Perform
D Kade, R Lindell, H Urey, O Ozcan
1*
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