Seiji Isotani
Seiji Isotani
Professor of Computer Science and Learning Technology, University of Sao Paulo üzerinde doğrulanmış e-posta adresine sahip - Ana Sayfa
Alıntı yapanlar
Alıntı yapanlar
A systematic mapping on gamification applied to education
S de Sousa Borges, VHS Durelli, HM Reis, S Isotani
Proceedings of the 29th annual ACM symposium on applied computing, 216-222, 2014
Mineraçao de dados educacionais: Oportunidades para o brasil
R Baker, S Isotani, A Carvalho
Revista Brasileira de Informática na Educação 19 (02), 03, 2011
Applications of ontologies in requirements engineering: a systematic review of the literature
D Dermeval, J Vilela, II Bittencourt, J Castro, S Isotani, P Brito, A Silva
Requirements Engineering 21 (4), 405-437, 2016
An ontology engineering approach to the realization of theory-driven group formation
S Isotani, A Inaba, M Ikeda, R Mizoguchi
International Journal of Computer-Supported Collaborative Learning 4 (4 …, 2009
Using erroneous examples to improve mathematics learning with a web-based tutoring system
DM Adams, BM McLaren, K Durkin, RE Mayer, B Rittle-Johnson, S Isotani, ...
Computers in Human Behavior 36, 401-411, 2014
Gamificação aplicada à educação: um mapeamento sistemático
SS Borges, HM Reis, VHS Durelli, II Bittencourt, PA Jaques, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2013
Research directions on Semantic Web and education
II Bittencourt, S Isotani, E Costa, R Mizoguchi
Interdisciplinary Studies in Computer Science 19 (1), 60-67, 2008
Dados Abertos Conectados
S Isotani, II Bittencourt
Novatec Editora 1, 176, 2015
A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories
S Isotani, R Mizoguchi, S Isotani, OM Capeli, N Isotani, ...
Computers & Education 63, 267-284, 2013
Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math
PA Jaques, H Seffrin, G Rubi, F de Morais, C Ghilardi, II Bittencourt, ...
Expert Systems with Applications 40 (14), 5456-5465, 2013
When is it best to learn with all worked examples?
BM McLaren, S Isotani
International conference on artificial intelligence in education, 222-229, 2011
Does gamification work for boys and girls? An exploratory study with a virtual learning environment
LZ Pedro, AMZ Lopes, BG Prates, J Vassileva, S Isotani
Proceedings of the 30th annual ACM symposium on applied computing, 214-219, 2015
An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom
S Isotani, L de Oliveira Brandão
Computers & Education 51 (3), 1283-1303, 2008
Can erroneous examples help middle-school students learn decimals?
S Isotani, D Adams, RE Mayer, K Durkin, B Rittle-Johnson, BM McLaren
European Conference on Technology Enhanced Learning, 181-195, 2011
The bright and dark sides of gamification
FRH Andrade, R Mizoguchi, S Isotani
International conference on intelligent tutoring systems, 176-186, 2016
Estado da arte em web semântica e web 2.0: potencialidades e tendências da nova geração de ambientes de ensino na internet
S Isotani, R Mizoguchi, II Bittencourt, E Costa
Revista Brasileira de informática na educação 17 (01), 30, 2009
Educational Data Mining: A review of evaluation process in the e-learning
MW Rodrigues, S Isotani, LE Zárate
Telematics and Informatics 35 (6), 1701-1717, 2018
Group formation algorithms in collaborative learning contexts: A systematic mapping of the literature
WM Cruz, S Isotani
CYTED-RITOS International Workshop on Groupware, 199-214, 2014
Pensamento Computacional: transformando ideias em jogos digitais usando o Scratch
CL Rodriguez, AM Zem-Lopes, L Marques, S Isotani
Workshop sobre Informática na Escola (WIE), 2015
A gamified peer assessment model for on-line learning environments in a competitive context
T Tenorio, II Bittencourt, S Isotani, A Pedro, P Ospina
Computers in Human Behavior 64, 247-263, 2016
Sistem, işlemi şu anda gerçekleştiremiyor. Daha sonra yeniden deneyin.
Makaleler 1–20