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Toru Fujimoto
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Year
Social interactions experienced in the massively multiplayer online game environment: implications in the design of online learning courses
T Fujimoto
Association for Educational Communications and Technology, 2005
162005
The research trends in game-based learning and open education
T Fujimoto, K Shigeta, Y Fukuyama
Educational technology research 39 (1), 15-23, 2016
142016
Designing and Evaluating a Card Game to Support High School Students in Applying Their Knowledge of Wo rld History to Solve Modern Political Issues
R Ikejiri, T Fujimoto, M Tsubakimoto, Y Yamauchi
142012
Game-based learning for youth career education with the card game ‘JobStar’
T Fujimoto, Y Fukuyama, T Azami
9th European Conference on Games Based Learning: ECGBL2015, 203, 2015
92015
Impact of using Facebook as a social learning platform to connect high school students with working adults
Y Yamauchi, T Fujimoto, K Takahashi, J Araki, Y Otsuji, H Suzuki
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2012
92012
Designing a MOOC as an online community to encourage international students to study abroad
T Fujimoto, A Takahama, Y Ara, Y Isshiki, K Nakaya, Y Yamauchi
Educational Media International 55 (4), 333-346, 2018
62018
The Analysis of Incidental Learning in the Affinity Spaces of a Smartphone Game “Neko Atsume
T Fujimoto, CM Yap
Emerging Technologies for Education: First International Symposium, SETE …, 2017
52017
Review of educational games research for informal learning: Research frameworks and evaluation methods
T Fujimoto, M Yamada
Japan Society for Educational Technology 37 (2), 343-351, 2013
52013
Finding meaning in online, very-large scale conversations
BK Smith, P Sharma, KY Lim, GK Akilli, KN Kim, T Fujimoto
Handbook of research on web log analysis, 307-327, 2009
52009
Blending online and offline learning: A study on the development of an English as a medium of instruction workshop
S Shimoyamada, A Nakazawa, T Fujimoto
Proceedings of the 2019 8th International Conference on Educational and …, 2019
42019
Story-based pedagogical agents: A scaffolding design approach for the process of historical inquiry in a web-based self-learning environment
T Fujimoto
The Pennsylvania State University, 2010
42010
Global Math: Development of Online Platform for Mathematical Thinking Games
T Fujimoto, K Nishimura, K Takahashi, M Yachi, K Takahashi, Y Yamauchi
European Conference on Games Based Learning, 172, 2013
22013
Bridging Meaningful Play and Playful Learning: Supporting the Design Process of Gamification in Education
T Fujimoto, R Ikejiri, Y Fukuyama
Proceedings of DiGRA 2019, 1-3, 2019
12019
JobStar Online: Game-Based Learning on Smartphones to Promote Youth Career Education
T Fujimoto, Y FUKUYAMA, S AZAMI, S KONNO
Proceedings of the 25th International Conference on Computers in Education, 2017
12017
Assessing a Learning Environment that Uses Facebook to Support High School Students’ Career Learning
K TAKAHASHI, T FUJIMOTO, J ARAKI, K TAKAHASHI, M Yachi, ...
Educational technology research 39 (1), 65-82, 2016
12016
Chapter XV Finding Meaning in Online
VLS Conversations, BK Smith, P Sharma, KY Lim, GK Akilli, KN Kim, ...
Handbook of Research on Web Log Analysis, 307, 2009
2009
An account and analysis of the impact of web technology on distance education
T Fujimoto
2003
Proposal for a Computer System with Structured Chat and Social Stamp Functions to Support Social Reading for High School Students’ Essay-Writing Process
T SATO, K TAKAHASHI, T FUJIMOTO, K TAKAHASHI, M YACHI, ...
Developing a training course “Project Management Basics for New INSYS Students”
T FUJIMOTO, N FREDERICK, HI YUNG
Literature research: Comparative research on online learning versus classroom learning
T Fujimoto
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Articles 1–20