Mattia Thibault
Mattia Thibault
Gamification Group, Tampere University (Finland)
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Trolls, hackers, anons: Conspiracy theories in the peripheries of the web
M Thibault
LEXIA 23, 387-408, 2016
132016
Gamification Urbana - Letture e riscritture ludiche degli spazi cittadini
M Thibault
Aracne, 2016
13*2016
Lotman and play: For a theory of playfulness based on semiotics of culture
M Thibault
Σημειωτκή-Sign Systems Studies 44 (3), 295-325, 2016
122016
Gamification Urbana. Letture e riscritture ludiche degli spazi cittadini.
M Thibault
Aracne 20, 1-286, 2016
112016
Towards a Typology of Urban Gamification
M Thibault
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
102019
The meaning of Play. A theory of playfulness, toys and games as cultural semiotic devices
M Thibault
University of Turin, Turin (Italy), 2017
10*2017
Post-Digital Games: The Influence of Nostalgia in Indie Games' Graphic Regimes
M Thibault
Gamevironments, 2016
102016
Play as a modelling system-A semiotic analysis of the overreaching prestige of games.
M Thibault
GamiFIN, 105-110, 2017
72017
Who Run the World? Cats: Cat Lovers, Cat Memes, and Cat Languages Across the Web
M Thibault, G Marino
International Journal for the Semiotics of Law-Revue internationale de …, 2018
62018
Do not talk about anonymous, censura, autocensura e anonimato nelle periferie del Web
M Thibault
LEXIA 21, 237-254, 2015
62015
I discorsi della fine. Catastrofi, disastri, apocalissi
V Idone Cassone, B Surace, M Thibault
Aracne editrice, 2018
52018
The meaning of play. A theory of playfulness, toys and games as cultural semiotic devices
M Thibault
Doctoral dissertation, University of Turin, Turin, 2017
52017
Critical Playable Cities
L Hassan, M Thibault
Making Smart Cities More Playable, 71-85, 2020
42020
Toyification. A Conceptual Statement
M Thibault, K Heljakka
8th International Toy Research Association World Conference, 2018
32018
The HGR framework: A semiotic approach to the representation of history in digital games
VI Cassone
gamevironments, 2016
32016
Oh, You Just Semioticized Memes? You Must Know Everything. Un punto (e accapo) sulla semiotica della viralità
G Marino, M Thibault
32016
Notes on the Narratolological Approach to Board Games
M Thibault
KOME: AN INTERNATIONAL JOURNAL OF PURE COMMUNICATION INQUIRY 4 (2), 74-81, 2016
32016
Introduction to the Minitrack on Gamification
J Hamari, M Thibault, L Hassan
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
22020
Languagescapes. Ancient and Artificial Languages in Today's Culture
J Ponzo, M Thibault, V Idone Cassone
Aracne, 2020
22020
Transmediality and the Brick: Differences and Similarities between Analog and Digital Lego Play
M Thibault
Intermedia Games—Games Inter Media: Video Games and Intermediality, 2019
22019
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Articles 1–20