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Vinícius Jurinic Cassol
Vinícius Jurinic Cassol
Verified email at pucrs.br
Title
Cited by
Cited by
Year
Evaluating perceived trust from procedurally animated gaze
A Normoyle, JB Badler, T Fan, NI Badler, VJ Cassol, SR Musse
Proceedings of Motion on Games, 141-148, 2013
462013
Detection of global and local motion changes in human crowds
IR de Almeida, VJ Cassol, NI Badler, SR Musse, CR Jung
IEEE Transactions on Circuits and Systems for Video Technology 27 (3), 603-612, 2016
352016
Towards a quantitative approach for comparing crowds
SR Musse, VJ Cassol, CR Jung
Computer Animation and Virtual Worlds 23 (1), 49-57, 2012
352012
A history of crowd simulation: the past, evolution, and new perspectives
SR Musse, VJ Cassol, D Thalmann
The Visual Computer, 1-16, 2021
192021
Gaming Abroad: o uso de Gamificação no projeto de um sistema para Apoio a Turistas
RE Paffrath, VJ Cassol
XIII SBGames, 429-437, 2014
142014
CrowdSim: Uma ferramenta desenvolvida para Simulação de Multidões
VJ Cassol, RA Rodrigues, LCC Carneiro, A Silva, SR Musse
132012
From their environment to their behavior: a procedural approach to model groups of virtual agents
R Hocevar, F Marson, V Cassol, H Braun, R Bidarra, SR Musse
Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012
132012
Simulating crowds in egress scenarios
VJ Cassol, SR Musse, CR Jung, NI Badler
Springer International Publishing, 2017
112017
Simulation of autonomous agents using terrain reasoning
VJ Cassol, FP Marson, M Vendramini, M Paravisi, AL Bicho, CR Jung, ...
Proc. the Twelfth IASTED International Conference on Computer Graphics and …, 2011
112011
An experience-based approach to simulate virtual crowd behaviors under the influence of alcohol
VJ Cassol, CMD Bianco, A Carvalho, J Brasil, M Monteiro, SR Musse
Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015
92015
An approach to validate crowd simulation software: a case study on crowdsim
VJ Cassol, JO Brasil, ABF Neto, A Braun, SR Musse
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
62015
Lodus: A multi-level framework for simulating environment and population-a contagion experiment on a pandemic world
GF Silva, V Cassol, ABF Neto, A Antonitsch, D Schaffer, SR Musse, ...
2020 IEEE International Smart Cities Conference (ISC2), 1-8, 2020
52020
Crowdsim: a framework to estimate safety of egress performance in real life scenarios
VJ Cassol
Pontifícia Universidade Católica do Rio Grande do Sul, 2016
52016
Procedural hair generation
VJ Cassol, FP Marson, SR Musse
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 185-190, 2009
52009
Crowdvis: a framework for real time crowd visualization
H Braun, VJ Cassol, R Hocevar, FP Marson, SR Musse
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 989-995, 2013
42013
An authoring tool to provide group and crowd animation using Natural Language scripts
G Mainardi, A Normoyle, V Cassol, N Badler, SR Musse
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021
22021
Crowd simulation
VJ Cassol, SR Musse, CR Jung, NI Badler, VJ Cassol, SR Musse, ...
Simulating Crowds in Egress Scenarios, 19-45, 2017
22017
Dynamic terrains applying pseudo-infinity and synthesized by Bezier curves
R De Toni, F Marson, VJ Cassol
Simp/’osio Brasileiro de Jogos e Entretenimento Digital, 2016
22016
A procedural approach to simulate virtual agents behaviors in indoor environments
LM Flach, VJ Cassol, FP Marson, SR Musse
Intelligent Virtual Agents. Springer, 448, 2013
22013
Utilização de Máquina de Turing aplicada a um problema de comparação de Listas de Palavras
VJ Cassol, L Lopes, AD Riva
Revista Brasileira de Computação Aplicada 2 (2), 32-46, 2010
22010
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