Takip et
Türkan Karakuş Yılmaz
Türkan Karakuş Yılmaz
atauni.edu.tr üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
The effects of computer games on primary school students’ achievement and motivation in geography learning
H Tüzün, M Yılmaz-Soylu, T Karakuş, Y İnal, G Kızılkaya
Computers & Education 52 (1), 68-77, 2009
10092009
Türkiye ve Avrupa'daki Çocukların İnternet Alışkanlıkları ve Güvenli İnternet Kullanımı.
DN KAŞIKCI, K ÇAĞILTAY, T KARAKUŞ, E KURŞUN, C OGAN
Education & Science/Egitim ve Bilim 39 (171), 2014
319*2014
An eye-tracking study of how color coding affects multimedia learning
E Ozcelik, T Karakus, E Kursun, K Cagiltay
Computers & Education 53 (2), 445-453, 2009
3052009
3D virtual learning environments in education: a meta-review
YG İlknur Reisoğlu, Fatma Burcu Topu, Rabia Yılmaz, Türkan Karakuş Yılmaz
Asia Pacific Education Review 18 (1), 81-100, 2017
1872017
A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games
T Karakus, Y Inal, K Cagiltay
Computers in Human Behavior 24 (6), 2520-2529, 2008
1592008
An examination of interactions in a three-dimensional virtual world
RM Yilmaz, O Baydas, T Karakus, Y Goktas
Computers & Education 88, 256-267, 2015
512015
Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies.
M Coban, T Karakus, F Gunay, Y Goktas
Educational Technology & Society 18 (1), 37-49, 2015
512015
The effects of mind games in math and grammar courses on the achievements and perceived problem‐solving skills of secondary school students
T Demirel, T Karakus Yilmaz
British Journal of Educational Technology 50 (3), 1482-1494, 2019
462019
Türkiye'de Yürütülen Dijital Oyun Bağımlılığı Çalışmalarındaki Yöntem ve Sonuçların Sistematik İncelemesi
E Şimşek, TK YILMAZ
Kastamonu Eğitim Dergisi 28 (4), 1851-1866, 2020
452020
Retention and flow under guided and unguided learning experience in 3D virtual worlds
O Baydas, T Karakus, FB Topu, R Yilmaz, ME Ozturk, Y Goktas
Computers in Human Behavior 44, 96-102, 2015
442015
Methodological issues in a survey of children's online risk-taking and other behaviours in Europe
C Ogan, T Karakuş, E Kurşun
Journal of Children and Media 7 (1), 133-150, 2013
332013
ICT pre-service teachers’ opinions about the contribution of initial teacher training to teaching practice
HS Tokmak, T Karakus
Contemporary Educational Technology 2 (4), 319-332, 2011
332011
Üniversite öğrencilerinin oyun oynama alışkanlıklarının uzamsal becerilerine etkisi
KV ÖZCAN, M AKBAY, T KARAKUŞ
28*2016
Designing and Developing Game Like Learning Experience in Virtual Worlds Challenges and Design Decisions of Novice Instructional Designers
KÇ Türkan Karakuş Yılmaz
Contemporary Educational Technology 7 (3), 206 - 222, 2016
272016
Eğitim Ortamlarında Yeni Bir Yaklaşım: Oyunlaştırma
S Fiş Erümit, T Karakuş
Eğitim Teknolojileri Okumaları, 395-418, 2015
272015
Practices and Potential of Activity Theory for Educational Technology Research
T Karakus
Handbook of Research on Educational Communications and Technology, 151-160, 2014
272014
The Use Of Social Networks Among Children in Turkey
K Çağıltay, T Karakuş, E Kurşun, DN Kaşıkcı, I Cankar, S Bayzan
EU Kids Online II Final Conference, London, UK, 22-23, 2011
272011
İlköğretim Öğrencilerinin 3 Boyutlu Sanal Öğrenme Ortamlarına Yönelik Tutumları: Second Life Örneği
RM YILMAZ, A KARAMAN, T KARAKUŞ, Y GÖKTAŞ
Ege Eğitim Dergisi 15 (2), 538-555, 2014
262014
Öğrenci gözüyle “aşırma”(intihal): neden ve çözüm önerileri
E Uzun, T Karakuş, E Kurşun, H Karaaslan
Akademik Bilişim 7, 2007
262007
Gamification Design in Education: What Might Give a Sense of Play and Learning?
S Fiş Erümit, T Karakuş Yılmaz
Technology, Knowledge and Learning, 1-23, 2022
242022
Sistem, işlemi şu anda gerçekleştiremiyor. Daha sonra yeniden deneyin.
Makaleler 1–20