Scot Osterweil
Scot Osterweil
Research Scientist, MIT
Verified email at mit.edu - Homepage
Title
Cited by
Cited by
Year
Moving learning games forward
E Klopfer, S Osterweil, K Salen
Cambridge, MA: The Education Arcade, 2009
6882009
Using the technology of today in the classroom today: The instructional power of digital games, social networking, simulations and how teachers can leverage them
E Klopfer, S Osterweil, J Groff, J Haas
The Education Arcade 1 (2009), 20, 2009
2802009
Using the technology of today, in the classroom today
E Klopfer, S Osterweil, J Groff, J Haas
The Education Arcade Massachusetts Institute of Technology, 2009
1032009
The education arcade
E Klopfer, S Osterweil, K Salen
Massachusetts: Massachusetts Institute of Technology, 2009
932009
From serious games to serious gaming
H Jenkins, B Camper, A Chisholm, N Grigsby
Serious Games, 470-490, 2009
562009
Resonant games: Design principles for learning games that connect hearts, minds, and the everyday
E Klopfer, J Haas, S Osterweil, L Rosenheck
MIT Press, 2018
292018
Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters
T Marsh, LZ Nickole, E Klopfer, C Xuejin, S Osterweil, J Haas
Serious games and edutainment applications, 273-288, 2011
252011
The boom and bust and boom of educational games
E Klopfer, S Osterweil
Transactions on edutainment IX, 290-296, 2013
222013
Zoombinis and the art of mathematical play
C Hancock, S Osterweil
Hands on 19 (1), 17-19, 1996
211996
Fun and learning: the power of narrative
T Marsh, C Xuejin, LZ Nickole, S Osterweil, E Klopfer, J Haas
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
142011
Moving learning games forward: Obstacles, opportunities & openness: An educational arcade paper
E Klopfer, S Osterweil, K Salen
Retrieved July 19, 2009, 2009
132009
Are Games All Child’s Play?
S Osterweil, E Klopfer
Bloomsbury Publishing, 2011
122011
“I just don’t know where to begin”: designing to facilitate the educational use of commercial, off-the-shelf video games
KEH Caldwell, S Osterweil, C Urbano, P Tan, R Eberhardt
Serious games and edutainment applications, 625-648, 2017
112017
Learning and Change—A View from MIT's Education Arcade
S Osterweil, LX Le
International Journal of Cognitive Technology 15 (1), 58, 2010
92010
Using the Technology of Today in the Classroom today
J Groff, J Haas, E Klopfer, S Osterweil
The Education Arcade. Retrieved April 14, 2019, 2009
82009
Using the technology of today
E Klopfer, S Osterweil, J Groff, J Haas
The Classroom Today. The Eduction Arcade 29, 2009
72009
Resonant games
E Klopfer, J Haas, S Osterweil, L Rosenheck, C Macklin
MIT Press, 2018
62018
Knowledge organization with multiple external representations in an argumentation based computer supported collaborative learning environment
B Namdar, J Shen
International Society of the Learning Sciences, 2013
62013
Designing learning games that matter
S Osterweil
The Education Arcade: MIT, 2007
62007
Promises and perils of using digital tools in informal science learning environments: Design considerations for learning
S Yoon, C Quintana, L Lyons, J Perry, S Osterweil, R Lindgren
International Society of the Learning Sciences, 2013
5*2013
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