Fengfeng Ke
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
A case study of computer gaming for math: Engaged learning from gameplay?
F Ke
Computers & education 51 (4), 1609-1620, 2008
5982008
A qualitative meta-analysis of computer games as learning tools
F Ke
Gaming and simulations: Concepts, methodologies, tools and applications …, 2011
5632011
Gameplaying for maths learning: cooperative or not?
F Ke, B Grabowski
British Journal of Educational Technology 38 (2), 249-259, 2007
4852007
The effect of peer feedback for blogging on college students' reflective learning processes
Y Xie, F Ke, P Sharma
The Internet and Higher Education 11 (1), 18-25, 2008
3822008
Examining online teaching, cognitive, and social presence for adult students
F Ke
Computers & Education 55 (2), 808-820, 2010
3582010
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
VJ Shute, M Ventura, F Ke
Computers & education 80, 58-67, 2015
3412015
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation
F Ke
Educational Technology Research and Development 56 (5), 539-556, 2008
3242008
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing
F Ke
Computers & education 73, 26-39, 2014
2752014
Games, learning, and assessment
VJ Shute, F Ke
Assessment in game-based learning, 43-58, 2012
2352012
Toward deep learning for adult students in online courses
F Ke, K Xie
The Internet and Higher Education 12 (3-4), 136-145, 2009
2352009
Designing and integrating purposeful learning in game play: A systematic review
F Ke
Educational Technology Research and Development 64 (2), 219-244, 2016
1652016
Evaluating online learning communities
F Ke, C Hoadley
Educational Technology Research and Development 57 (4), 487, 2009
1652009
Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction
F Ke, D Kwak
Computers & education 61, 43-51, 2013
1632013
Virtual-reality-based social interaction training for children with high-functioning autism
F Ke, T Im
The Journal of Educational Research 106 (6), 441-461, 2013
1562013
The role of students' motivation in peer‐moderated asynchronous online discussions
K Xie, F Ke
British Journal of Educational Technology 42 (6), 916-930, 2011
1202011
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning
F Ke, YC Hsu
The Internet and Higher Education 26, 33-41, 2015
1142015
Alternative goal structures for computer game-based learning
F Ke
International Journal of Computer-Supported Collaborative Learning 3 (4 …, 2008
1082008
Games for engaged learning of middle school children with special learning needs
F Ke, T Abras
British Journal of Educational Technology 44 (2), 225-242, 2013
1032013
Teaching training in a mixed-reality integrated learning environment
F Ke, S Lee, X Xu
Computers in Human Behavior 62, 212-220, 2016
982016
Computer-game-based tutoring of mathematics
F Ke
Computers & Education 60 (1), 448-457, 2013
902013
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Makaleler 1–20