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Vincenzo Idone Cassone
Vincenzo Idone Cassone
Verified email at gst.ritsumei.ac.jp
Title
Cited by
Cited by
Year
L'arte del coinvolgimento: emozioni e stimoli per cambiare il mondo
F Viola, V Idone Cassone
HOEPLI EDITORE, 2017
562017
Mimicking gamers: Understanding gamification through roger Caillois
V Idone Cassone
Games and Culture 12 (4), 340-360, 2017
182017
Languagescapes. Ancient and Artificial Languages in Today's Culture
V Idone Cassone, J Ponzo, M Thibault
16*2020
The HGR framework A Semiotic Approach to the Representation of History in Digital Games
V Idone Cassone, M Thibault
14*2016
Lude et labora. Notes on gamification at work
V Idone Cassone
Performance Research 21 (4), 101-107, 2016
132016
I discorsi della fine: catastrofi, disastri, apocalissi
V Idone Cassone, B Surace, M Thibault
Aracne editrice, 2018
102018
Through the ludic glass: a cultural genealogy of gamification
V Idone Cassone
Proceedings of the 21st International Academic Mindtrek Conference, 54-62, 2017
92017
Sub specie ludi. Gamification, ludification and the boundaries of Play
V Idone Cassone
PhD Thesis, Università di Torino, 2019
52019
Gotta face ‘em all: Pokémon, Japanese animated characters, and the emergence of playful visual animism
V Idone Cassone
Sign Systems Studies 49 (3-4), 543-565, 2021
4*2021
With a bang or with a whimper
V Idone Cassone, B Surace, M Thibault
Aracne editrice 28, 9-26, 2018
22018
Città in gioco. La Smart City tra neoliberismo municipale e riduzione della complessità
C Marciano, E Onnis, V IDONE CASSONE
RIVISTA TRIMESTRALE DI SCIENZA DELL'AMMINISTRAZIONE, 1-28, 2020
12020
The Japanese Influences on Cultural Gamification
V Idone Cassone
Replaying Japan 2, 49-59, 2020
1*2020
La gamification e i confini del gioco
V Idone Cassone
DigitCult-Scientific Journal on Digital Cultures 4 (1), 75-86, 2019
1*2019
I Play, Therefore I Believe. Religio and Faith in Digital Games
M Thibault, V Idone Cassone
Believing in Bits: Digital Media and the Supernatural, 2019
1*2019
Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems.
V Idone Cassone
GamiFIN, 70-83, 2019
12019
“IT’S OVER 9000.” Apeiron Narrative Configurations in contemporary Mediascape
V Idone Cassone
Digital Age in Semiotics & Communication 1 (1), 79-94, 2018
12018
L'arte del coinvolgimento: emozioni e stimoli per cambiare il mondo
V Idone Cassone, F Viola
L'arte del coinvolgimento, 1-161, 2017
12017
L'ordine dei discorsi: Censura e visibilità nei comment systems
V Idone Cassone
Lexia 21, 255-270, 2015
12015
Metropoesis: semiotics, fictional cities and speculative urban design
M Thibault, V Idone Cassone, G Ferri
Semiotic Approaches to Urban Space, 268-290, 2024
2024
From Play to Playces: the representation of contexts of play in Japanese games and popular media.
V Idone Cassone
Proceedings of DiGRA 2023 - Seville, 2023
2023
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