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Çiğdem Uz Bilgin
Çiğdem Uz Bilgin
Bilgisayar ve Öğretim Teknolojileri Eğitimi, Yıldız Teknik Üniversitesi
yildiz.edu.tr üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
Investigating the effectiveness of gamification on group cohesion, attitude, and academic achievement in collaborative learning environments
C Uz Bilgin, A Gul
TechTrends 64 (1), 124-136, 2020
732020
Prospective teachers’ opinions on the value of PowerPoint presentations in lecturing
Ç Uz, F Orhan, G Bilgiç
Procedia-Social and Behavioral Sciences 2 (2), 2051-2059, 2010
492010
How debriefing strategies can improve student motivation and self-efficacy in game-based learning
CU Bilgin, Y Baek, H Park
Journal of Educational Computing Research 53 (2), 155-182, 2015
372015
Social Interactions and Games.
C Uz, K Cagiltay
Digital Education Review 27, 1-12, 2015
372015
Facilitating contextual vocabulary learning in a mobile-supported situated learning environment
C Uz Bilgin, ST Tokel
Journal of Educational Computing Research 57 (4), 930-953, 2019
302019
Authenticity, interactivity, and collaboration in virtual reality games: Best practices and lessons learned
A Wang, M Thompson, C Uz-Bilgin, E Klopfer
Frontiers in Virtual Reality 2, 734083, 2021
282021
Immersive technology and the elderly: a mini-review
BE Shelton, C Uz
Gerontology 61 (2), 175-185, 2015
202015
Influence of virtual reality on high school students' conceptions of cells
MM Thompson, A Wang, C Uz Bilgin, M Anteneh, D Roy, P Tan, ...
Springer-Verlag, 2020
182020
Exploring how role and background influence through analysis of spatial dialogue in collaborative problem-solving games
C Uz-Bilgin, M Thompson, M Anteneh
Journal of Science Education and Technology 29, 813-826, 2020
152020
Effectiveness of an electronic performance support system on computer ethics and ethical decision-making education
SB Kert, Ç Uz, Z Gecü
Journal of Educational Technology & Society 17 (3), 320-331, 2014
152014
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
M Thompson, C Uz-Bilgin, MS Tutwiler, M Anteneh, JC Meija, A Wang, ...
Information and Learning Sciences 122 (7/8), 442-463, 2021
132021
Processing presence: how users develop spatial presence through an immersive virtual reality game
C Uz-Bilgin, M Thompson
Virtual Reality 26 (2), 649-658, 2022
102022
Scenarios for computer ethics education
SB Kert, C Uz, Z Gecu
Procedia-Social and Behavioral Sciences 46, 2706-2710, 2012
102012
Authenticity, interactivity, and collaboration in virtual reality games: best practices and lessons learned. Front
A Wang, M Thompson, C Uz-Bilgin, E Klopfer
Virtual Real 2, 734083, 2021
72021
Gamification in adult learning
A Gul, CU Bilgin
Research Anthology on Adult Education and the Development of Lifelong …, 2021
62021
” What color are the fish’s scales?” Exploring parents’ and children’s natural interactions with a child-friendly virtual agent during storybook reading
GC Lin, I Schoenfeld, M Thompson, Y Xia, C Uz-Bilgin, K Leech
Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022
52022
What's So Special About Spatial?: A Review Study Joining Virtual Reality and Spatial Ability
CU Bilgin, MR Anteneh, M Thompson
Implementing Augmented Reality Into Immersive Virtual Learning Environments …, 2021
52021
Facilitating English as a foreign language learners’ vocabulary learning, task completion and contextual vocabulary exploration processes in a mobile supported situated …
Ç Uz Bilgin
Middle East Technical University, 2016
52016
Visualizing the collaborative problem solving process in an immersive cross platform game
M Thompson, CU Bilgin, R Eberhart, L Cho, M Anteneh, E Klopfer
2021 7th international conference of the immersive learning research network …, 2021
42021
Object location memory and sex difference: implications on static vs. dynamic navigation environments
C Uz, A Altun
Journal of Cognitive Science 15 (1), 27-56, 2014
42014
Sistem, işlemi şu anda gerçekleştiremiyor. Daha sonra yeniden deneyin.
Makaleler 1–20