Çiğdem Uz Bilgin
Çiğdem Uz Bilgin
Bilgisayar ve Öğretim Teknolojileri Eğitimi, Yıldız Teknik Üniversitesi
yildiz.edu.tr üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
Prospective teachers’ opinions on the value of PowerPoint presentations in lecturing
Ç Uz, F Orhan, G Bilgiç
Procedia-Social and Behavioral Sciences 2 (2), 2051-2059, 2010
382010
How debriefing strategies can improve student motivation and self-efficacy in game-based learning
CU Bilgin, Y Baek, H Park
Journal of Educational Computing Research 53 (2), 155-182, 2015
162015
Social Interactions and Games.
C Uz, K Cagiltay
Digital Education Review 27, 1-12, 2015
162015
Investigating the effectiveness of gamification on group cohesion, attitude, and academic achievement in collaborative learning environments
CU Bilgin, A Gul
TechTrends 64 (1), 124-136, 2020
132020
Facilitating contextual vocabulary learning in a mobile-supported situated learning environment
C Uz Bilgin, ST Tokel
Journal of Educational Computing Research 57 (4), 930-953, 2019
122019
Immersive technology and the elderly: A mini-review
BE Shelton, C Uz
Gerontology 61 (2), 175-185, 2015
112015
Effectiveness of an electronic performance support system on computer ethics and ethical decision-making education
SB Kert, Ç Uz, Z Gecü
Journal of Educational Technology & Society 17 (3), 320-331, 2014
102014
Scenarios for computer ethics education
SB Kert, C Uz, Z Gecu
Procedia-Social and Behavioral Sciences 46, 2706-2710, 2012
82012
Influence of Virtual Reality on High School Students' Conceptions of Cells.
MM Thompson, A Wang, CU Bilgin, M Anteneh, D Roy, P Tan, R Eberhart, ...
J. Univers. Comput. Sci. 26 (8), 929-946, 2020
42020
Gamification in Adult Learning
A Gul, CU Bilgin
Research Anthology on Adult Education and the Development of Lifelong …, 2021
32021
Facilitating English as a foreign language learners’ vocabulary learning, task completion and contextual vocabulary exploration processes in a mobile supported situated …
Ç Uz Bilgin
Middle East Technical University, 2016
22016
Object location memory and sex difference: implications on static vs. dynamic navigation environments
C Uz, A Altun
Journal of Cognitive Science 15 (1), 27-56, 2014
22014
Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games
C Uz-Bilgin, M Thompson, M Anteneh
Journal of Science Education and Technology 29 (6), 813-826, 2020
12020
BÖTE bölümlerine 2017 yılında yerleşen öğrencilerin tercihlerini etkileyen faktörler
ÇU Bilgin, MK Kalender, MB YILMAZ, F Orhan, M Erdem, S YILDIRIM
Ege Eğitim Dergisi 20 (1), 279-290, 2019
12019
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
M Thompson, C Uz-Bilgin, MS Tutwiler, M Anteneh, JC Meija, A Wang, ...
Information and Learning Sciences, 2021
2021
Using Virtual Reality to Learn about Cells from the Inside Out
M Thompson, C Uz-Bilgin, C Angelli, R Webster
Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12, 2021
2021
Cellverse: Using Virtual Reality to Learn about Cells from the Inside Out
M Thompson, C Uz-Bilgin, C Angelli, R Webster
Teaching in the Game-Based Classroom, 74-81, 2021
2021
Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game
M Thompson, CU Bilgin, R Eberhart, L Cho, M Anteneh, E Klopfer
2021 7th International Conference of the Immersive Learning Research Network …, 2021
2021
Processing presence: how users develop spatial presence through an immersive virtual reality game
C Uz-Bilgin, M Thompson
Virtual Reality, 1-10, 2021
2021
What's So Special About Spatial?: A Review Study Joining Virtual Reality and Spatial Ability
CU Bilgin, MR Anteneh, M Thompson
Implementing Augmented Reality Into Immersive Virtual Learning Environments …, 2021
2021
Sistem, işlemi şu anda gerçekleştiremiyor. Daha sonra yeniden deneyin.
Makaleler 1–20