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Tansel TEPE
Tansel TEPE
Turkish Airlines
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Title
Cited by
Cited by
Year
Eğitim teknolojilerinde yeni eğilimler: sanal gerçeklik uygulamaları
T Tepe, D Kaleci, H Tüzün
10th International Computer and Instructional Technologies Symposium (ICITS …, 2016
642016
Üç Boyutlu Sanal Gerçeklik Ortamlarındaki Deneyimlere İlişkin Kullanıcı Görüşleri
D Kaleci, T Tepe, H Tüzün
Türkiye Sosyal Araştırmalar Dergisi, 21 (3), 669-689, 2017
562017
Mobile technologies and augmented reality in open education
G Kurubacak, H Altinpulluk
Igi Global, 2017
392017
Adapting a residential course to web-based blended learning
B Özmen, T Tepe, H Tüzün
Eurasian Journal of Educational Research 75, 115-136, 2018
34*2018
Adapting a residential course to web-based blended learning
B Ozmen, T Tansel, H Tuzun
Eurasian Journal of Educational Research 18 (75), 115-136, 2018
152018
Integration of virtual reality fire drill application into authentic learning environments
T Tepe, D Kaleci, H Tüzün
World Journal on Educational Technology: Current Issues 10 (4), 72-78, 2018
152018
BAŞA TAKILAN GÖRÜNTÜLEYİCİLER İÇİN GELİŞTİRİLMİŞ SANAL GERÇEKLİK ORTAMLARININ ÖĞRENME VE BURADALIK ALGISI ÜZERİNE ETKİLERİNİN İNCELENMESİ
T Tepe
Hacettepe Üniversitesi Eğitim Bilimleri Enstitüsü, 2019
11*2019
Sanal Öğrenme Ortamlarında Sosyal Bilgilerde Dijital Uygulamalar ile Biçimsel Değerlendirme Tasarımları
T Çelik, T Tepe
Muallim Rıfat Eğitim Fakültesi Dergisi 4 (1), 22-43, 2022
62022
Evaluating Computer Games for the Professional Development of Teachers: The Case of Atlantis Remixed
H Tüzün, T Tepe, T Guler, F Ozer
International Journal of Virtual and Augmented Reality 1 (2), 60-76, 2017
62017
Design, Development, and Marketing Process of Video Games
D Kaleci, T Tepe
Mobile Technologies and Augmented Reality in Open Education, 306-320, 2017
6*2017
Virtual reality applications in education
T Tepe, D Kaleci, H Tüzün
Encyclopedia of Computer Graphics and Games, 2018
52018
Virtual Reality Applications in Education
T Tepe, D Kaleci, H Tüzün
Encyclopedia of Computer Graphics and Games, 2018
52018
Virtual Reality Applications in Education.
T Tepe, D Kaleci, H Tüzün
Encyclopedia of Computer Graphics and Games, 2018
52018
New trends in educational technologies: Virtual reality applications
T Tepe, D Kaleci, H Tüzün
10th International Computer and Instructional Technologies Symposium, Rize …, 2016
52016
Genel Kimya Dersinin WebQuest ve Wiki Uygulamaları Desteğiyle İşlenmesine Yönelik Öğrenci Görüşleri
T TEPE
Ege Üniversitesi Fen Bilimleri Enstitüsü, 2013
52013
FARKLI WEB 2.0 ARAÇLARI KULLANIMININ SOSYAL BİLGİLER ÖĞRETMEN ADAYLARININ DİJİTAL OKURYAZARLIK VE BİT KULLANIM YETERLİLİKLERİ ÜZERİNE ETKİSİ
T Tepe, T Çelik
INTERNATIONAL SYMPOSIUM ON CURRENT DEVELOPMENTS IN SCIENCE, TECHNOLOGY AND …, 2021
4*2021
Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence
T Tepe, H Tüzün
Multimedia Tools and Applications 82 (9), 14307-14327, 2023
22023
Students' Experiences and Usability Evaluation in Interactive Digital Interface Development Process
T Tepe
Journal of Computer and Education Research 10 (20), 434-451, 2022
22022
Dijital oyunların tasarım ve geliştirme süreçleri
T Tepe
Pegem Akademi Yayıncılık, 2021
22021
Developing a Reflective Thinking Focused Online Environment and Investigation Its’ Effectiveness
T Tepe, N Işık, K Ay, M Erdem
Turkish Online Journal of Qualitative Inquiry 7 (3), 134-164, 2016
22016
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