Acting your avatar’s age: effects of virtual reality avatar embodiment on real life walking speed R Reinhard, KG Shah, CA Faust-Christmann, T Lachmann Media Psychology 23 (2), 293-315, 2020 | 94 | 2020 |
Gamification in stress management apps: a critical app review A Hoffmann, CA Christmann, G Bleser JMIR serious games 5 (2), e7216, 2017 | 87 | 2017 |
Stress management apps with regard to emotion-focused coping and behavior change techniques: a content analysis CA Christmann, A Hoffmann, G Bleser JMIR mHealth and uHealth 5 (2), e6471, 2017 | 79 | 2017 |
Shared book reading promotes not only language development, but also grapheme awareness in German kindergarten children PBC Wesseling, CA Christmann, T Lachmann Frontiers in Psychology 8, 255775, 2017 | 46 | 2017 |
Evidence for a general auditory processing deficit in developmental dyslexia from a discrimination paradigm using speech versus nonspeech sounds matched in complexity CA Christmann, T Lachmann, C Steinbrink Journal of Speech, Language, and Hearing Research 58 (1), 107-121, 2015 | 44 | 2015 |
Differences in sensory processing of German vowels and physically matched non-speech sounds as revealed by the mismatch negativity (MMN) of the human event-related brain … CA Christmann, S Berti, C Steinbrink, T Lachmann Brain and language 136, 8-18, 2014 | 27 | 2014 |
Effekte des computerbasierten Trainingsprogramms „Lautarium “auf die phonologische Verarbeitung und die Lese-Rechtschreibleistungen bei Grundschulkindern M Klatte, C Steinbrink, A Prölß, B Estner, C Christmann, T Lachmann Legasthenie und Dyskalkulie–Neue Methoden zur Diagnostik und Förderung, 127-144, 2014 | 23 | 2014 |
Development of an inertial motion capture system for clinical application: Potentials and challenges from the technology and application perspectives G Bleser, B Taetz, M Miezal, CA Christmann, D Steffen, K Regenspurger i-com 16 (2), 113-129, 2017 | 17 | 2017 |
Stress-Mentor: linking gamification and behavior change theory in a stress management application CA Christmann, A Hoffmann, G Zolynski, G Bleser HCI International 2018–Posters' Extended Abstracts: 20th International …, 2018 | 16 | 2018 |
Earlier timbre processing of instrumental tones compared to equally complex spectrally rotated sounds as revealed by the mismatch negativity CA Christmann, T Lachmann, S Berti Neuroscience Letters 581, 115-119, 2014 | 15 | 2014 |
A biofeedback app to instruct abdominal breathing (breathing-mentor): pilot experiment CA Faust-Christmann, B Taetz, G Zolynski, T Zimmermann, G Bleser JMIR mHealth and uHealth 7 (9), e13703, 2019 | 14 | 2019 |
Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study A Hoffmann, CA Faust-Christmann, G Zolynski, G Bleser JMIR formative research 4 (5), e13170, 2020 | 12 | 2020 |
Gamification in stress management apps: a critical app review. JMIR Serious Games. 2017 Jun 07; 5 (2): e13. doi: 10.2196/games. 7216 A Hoffmann, CA Christmann, G Bleser | 11 | |
Gamification of a stress management app: results of a user study A Hoffmann, CA Faust-Christmann, G Zolynski, G Bleser Design, User Experience, and Usability. Application Domains: 8th …, 2019 | 9 | 2019 |
Effective visualization of long term health data to support behavior change CA Christmann, G Zolynski, A Hoffmann, G Bleser Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk …, 2017 | 9 | 2017 |
Gamification in stress management apps: a critical app review. JMIR Serious Games. 2017 Jun 07; 5 (2): e13. 10.2196/games. 7216 A Hoffmann, CA Christmann, G Bleser | 9 | |
Towards more interactive stress-related self-monitoring tools to improve quality of life CA Christmann, G Zolynski, A Hoffmann, G Bleser Proceedings of the 20th Congress of the International Ergonomics Association …, 2019 | 6 | 2019 |
A usability evaluation of a mobile exergame for ankle joint exercises D Steffen, M Muhm, C Christmann, G Bleser 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 6 | 2018 |
Gamification in stress management apps: a critical app review. JMIR Serious Games 5 (2): e7216 A Hoffmann, CA Christmann, G Bleser | 6 | 2017 |
jumpBALL-Ein mobiles Exergame für die Thromboseprophylaxe D Steffen, C Christmann, G Bleser Gesellschaft für Informatik ev, 2017 | 6 | 2017 |